BuildingBlockGUI

Displays GUI to player when he enters or leaves building block without need of Planner

Total Downloads: 715 - First Release: Dec 8, 2017 - Last Update: Jan 8, 2018

5/5, 9 likes
  1. wazzzup submitted a new resource:

    BuildingBlockGUI - Displays GUI to player when he enters or leaves building block without need of Planner

    Read more about this resource...
     
  2. You certainly must to optimize this. With a lot of players + buildings fps will lost as fuck.
     
  3. there is no other way now to detect building block instead of timer, before update it was with entering trigger, but not now.
    and u can customize timer in config.
    if u have other opinion, please propose an option
     
  4. does it possible to change pop up message ? :)
     
  5. you mean possibility to change this plugin to use new popup messages? maybe
     
  6. This is great, are you able to add config options in the json for opacity?
     
  7. No, i mean it says building blocked. anyway to edit or extend that message ?
     
  8. wazzzup updated BuildingBlockGUI with a new update entry:

    1.1.0


    [DOUBLEPOST=1515445944][/DOUBLEPOST]
    if you read the overview, it's said "You can set GUI text in language file."
     
  9. recently began to pop up an error
    Code:
    Failed to run a 0.50 timer in 'BuildingBlockGUI v1.1.0' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
      at BaseEntity.GetEstimatedWorldPosition () [0x00000] in <filename unknown>:0
      at BaseEntity.WorldSpaceBounds () [0x00000] in <filename unknown>:0
      at BaseEntity.GetBuildingPrivilege () [0x00000] in <filename unknown>:0
      at BasePlayer.IsBuildingBlocked () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BuildingBlockGUI.PluginTimerTick () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.BuildingBlockGUI.<OnServerInitialized>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  10. something buggy with some player, don't think it's possible u could say in which condition this error was produced
     
  11. Could you add resourceid, please? For compatibility with plugin updater.
    Code:
    [Info("BuildingBlockGUI", "wazzzup", "1.1.0", ResourceId = 2713)]
    Happens with me too, can't say why