1. if this post is in the wrong section please move

    so i see alot of people build all over the map is there anyway to set it so no one can build unless they have placed a tc down to cut down on this or they can only build within the tc radius ?
     
  2. I've been meaning to develop a plugin that only allows you to place a foundation (square or triangle) and then a TC on top of it and that's all you can place until you have granted build permissions. I just haven't gotten around to i yet lol

    On my server I use PrivilegeDeploy for Rust | Oxide To limit key deployables so people are kind of forced to build around a TC. I also wipe anything outside of TC range every 6 hours with timed execute and Block Remover for Rust | Oxide. Cupboards are also restricted to being only built upon foundations.
     
  3. yup i use privilegedeploy also what items do you block outside of a tc here is my list incase ive missed anything off also how do you run blockremove on a timed command ?
    Code:
    {
      "deployables": [
        "barricade.concrete",
        "barricade.metal",
        "barricade.sandbags",
        "barricade.stone",
        "barricade.wood",
        "barricade.woodwire",
        "gates.external.high.stone",
        "gates.external.high.wood",
        "wall.external.high",
        "wall.external.high.stone",
        "landmine",
        "",
        "door.double.hinged.metal",
        "door.double.hinged.toptier",
        "door.double.hinged.wood",
        "door.hinged.metal",
        "door.hinged.toptier",
        "door.hinged.wood",
        "door.key",
        "floor.grill",
        "floor.ladder.hatch",
        "ladder.wooden.wall",
        "spikes.floor",
        "wall.frame.cell",
        "wall.frame.cell.gate",
        "wall.frame.fence",
        "wall.frame.fence.gate",
        "wall.frame.shopfront",
        "wall.frame.shopfront.metal",
        "wall.window.bars.metal",
        "wall.window.bars.toptier",
        "wall.window.bars.wood",
        "pumpkin.entity",
        "pumpkin.item",
        "pumpkin.skin.1.seedling",
        "pumpkin.skin.2.sapling",
        "pumpkin.skin.3.mature",
        "pumpkin.skin.4.fruiting",
        "pumpkin.skin.5.dying",
        "pumpkin_seed.item",
        "beartrap"
      ]
    }
     
  4. I use Timed Execute | Oxide to run the block.removeall. I use popup message 15 minutes prior stating a purge is coming so the players know.

    This is my current list for PrivielegeDeploy:

    Code:
      "deployables": [
        "barricade.metal",
        "barricade.stone",
        "barricade.wood",
        "barricade.woodwire",
        "gates.external.high.stone",
        "wall.external.high.stone"
      ]
    I think your's may work better though, I need to adjust mine to include furnaces and what not.