1. It seems when we reach around 241,000 Entities, you can't build (except for foundations) , C4's stop working and Rockets go through walls.

    Does anyone have the same issue? A Server Restart fixes this, but it happens frequently throughout the day. I've got Twig remover and also remove around 50+ bases per day... but still end up with this problem.

    Any ideas for troubleshooting this issue?

    Vote For Restart Plugin available?
     
  2. http://playrust.com/devblog-53/

    "I spoke to Unity about the physics problems we’re seeing, where the physics system stops working after a large number of colliders. They spoke to nvidia and it turns out there’s an undocumented limitation of 262k colliders in PhysX 3.3. This is apparently fixed in PhysX 3.4, but Unity has no plans to make that upgrade. We’re experiencing this problem at around 160k colliders though, so I’ve asked Unity whether colliders could be leaking somehow (a 100k collider difference).

    Either way, this seems like it’s going to be an issue for the foreseeable future, so I’m going to start taking hopefully non-hacky steps next week to detect and/or prevent it."
    [DOUBLEPOST=1432028652][/DOUBLEPOST]More plugins to remove colliders would be good.
     
  3. In Twigs Remover thread u can find my versions of this plugin for Wood and Stone