Hi
My players can not build today (15 hours after the server update). Someone had the same concerns?
Building bug after the update
Discussion in 'Rust Discussion' started by Loup-des-Neiges, May 8, 2015.
-
What do you mean the can't build? Do they get building blocked? Or just no way to place things? If latter, how many entities have you got on the server?
-
I run a "dump" . When a player places a block , it disappears instantly without messages.
Edit :
Code:Total Colliders: 200,055 Total RigidBodys: 1,795Mesh Colliders: 168,030 Box Colliders: 18,439 Sphere Colliders: 1,972 Capsule Colliders: 11,613
I also like message at startup:
Code:Enforcing SpawnPopulation Limits animals (SpawnPopulation) has 820 objects, but max allowed is 433 - deleting 387 objects loot (SpawnPopulation) has 820 objects, but max allowed is 435 - deleting 385 objects ores (SpawnPopulation) has 1655 objects, but max allowed is 870 - deleting 785 objects forest-temperate (SpawnPopulation) has 6936 objects, but max allowed is 3689 - deleting 3247 objects forest-tundra (SpawnPopulation) has 1231 objects, but max allowed is 653 - deleting 578 objects field-tundra (SpawnPopulation) has 6590 objects, but max allowed is 3385 - deleting 3205 objects forest-arctic (SpawnPopulation) has 3428 objects, but max allowed is 1804 - deleting 1624 objects beachside-deadtrees (SpawnPopulation) has 1022 objects, but max allowed is 564 - deleting 458 objects forest-tundra-commons (SpawnPopulation) has 1261 objects, but max allowed is 653 - deleting 608 objects forest-tundra-rares (SpawnPopulation) has 254 objects, but max allowed is 131 - deleting 123 objects forestside-temperate (SpawnPopulation) has 1749 objects, but max allowed is 1028 - deleting 721 objects roadside (SpawnPopulation) has 1238 objects, but max allowed is 674 - deleting 564 objects
Last edited by a moderator: May 8, 2015 -
not sure why those errors all of the sudden, someone with more experience will know perhaps sorry
you could try backuping your saves, starting the server so it deletes everything above SpawnPopulation, manually force server to save and restart. See if you get any more errors and if you still cannot build. -
I already try
boot , server.save and restart, the number of animals etc. always rises above the limitations of the update.
-
Huh. Did you try deleting ores or barrels for example, saving and resetting? If you still get errors about them then maybe your save file is corrupted? Check logs again, save file errors are usually popping up at the beginning. Truth is, if it was corrupted it would probably not load at all, but it's worth a try. Alternatively, try restoring a previous version of the .sav
-
Code:
del autospawn/resource/ores del autospawn/resource/loot del autospawn/resource/forest-temperate del autospawn/resource/forestside-temperate del autospawn/resource/forest-arctic del autospawn/resource/forest-tundra del autospawn/resource/field-tundra del autospawn/resource/forest-tundra-commons del autospawn/resource/forest-tundra-rares del autospawn/resource/beachside-deadtrees del autospawn/resource/roadside del autospawn/animals
For the construction worries, my moderators have deleted a lot of building to give up, now it seems better to go. But I still do not understand why stop working.
Highly updating or replacing the plugin 'cleanup' to clean campfires, toolcup, etc in nature. -
Don't delete all at once. Delete for example only loot and ores. Force server save and restart. Now see if you get those SpawnPopulation errors again, and if loot and ores are there too. If they are not, you know this is the fix. If they are, there is a problem with your save or rust install (i think).
-
The trouble occurs again. >< Stability also stop...
There are problems with the new limits? -
Couple of other people complained about it too, usually on more populated servers, so looks like it...
-
I'm not sure if it will help but u can use my Plugin
http://oxidemod.org/plugins/timedexecute.919/
and put in config to execute the "server.stability true" every like 300secs ? -
I have the same problem someone hast an idea?
the only thing i change is
Code:# Changes how often resources respawn. spawn.min_rate 0.4 spawn.max_rate 1.3# Changes how close resources spawn to each other. spawn.min_density 0.2 spawn.max_density 1.3
Code:logs_dry (SpawnPopulation) has 2401 objects, but max allowed is 441 - deleting 1960 objects logs_snow (SpawnPopulation) has 3494 objects, but max allowed is 568 - deleting 2926 objects logs_wet (SpawnPopulation) has 3504 objects, but max allowed is 569 - deleting 2935 objects ores_snow (SpawnPopulation) has 1440 objects, but max allowed is 234 - deleting 1206 objects ores_sand (SpawnPopulation) has 1440 objects, but max allowed is 234 - deleting 1206 objects v2_temp_beachforest_small (SpawnPopulation) has 329 objects, but max allowed is 54 - deleting 275 objects v2_temp_field_small (SpawnPopulation) has 5402 objects, but max allowed is 878 - deleting 4524 objects v2_arid_palm_beach (SpawnPopulation) has 1065 objects, but max allowed is 173 - deleting 892 objects
Before Restarting the Server runs great i dont understand whats going on