sqroot submitted a new resource:
BlueprintSync - Syncs player blueprints across multiple servers
Read more about this resource...
BlueprintSync [Unmaintained]
Discussion in 'Plugin Support' started by sqroot, Mar 29, 2016.
-
Very good! Love it...
-
great little plug-in good idea made alot my customers happy well done keep up the good work
-
Keep in mind that people can just somehow get access to the shared database (for instance by registering a small server on your site if you're sharing the database for all servers) and give themselves blueprints to gain an advantage on all servers.
There is no real way to stop this except for moderating access to the database. -
I personally don't use any plug-ins on our servers but a large number of our customers have started using this and they say it's great, I do agree it can be a security Risk if you're not careful,
we do assign a database server for free for are customers to if they require it for plugins such as this which then they need to maintain unless they require further assistance from us.Last edited by a moderator: Mar 29, 2016 -
What about a ban sharing across servers?
-
For issues other than cheating I don't think it's a good idea as rules vary a lot between servers. -
I think the thought behind that was if someone is a server owner of multiple servers (eg ServerName #1 and ServerName #2) where the rules and possible admins are all the same. Then instead of having to manually merge the banlists between the servers a database plugin could help with that.
That's the functionality that I would find interesting when it comes to that anyway. -
I'll look into it. -
sqroot updated BlueprintSync with a new update entry:
1.0.1
-
how do I configure this plugin'm not managing to have to create an empty database without tables and config file plugin does not have the field to put the name of DB has a step by step tutorial?
-
-
works but this error
Attached Files:
-
-
Wulf Community Admin
Not sure if the above error is related @sqroot, but there were some changes made in the update today.
Merge pull request #671 from Nogrod/database · OxideMod/Oxide@6fabba8 · GitHub -
the error occurs when a user disconnects from the server
-
ServerMgr.Instance.persistance.GetPlayerInfo(uid).blueprints.complete returns an empty list.
The Rust devs seem to have changed some stuff about blueprints a while ago.
[DOUBLEPOST=1460711911][/DOUBLEPOST]Alright, I think I know what they changed.
blueprints.complete doesn't contain base blueprints anymore, only extra blueprints.
I'll patch this now so the plugin handles players with only the base blueprints gracefully.Last edited by a moderator: Apr 15, 2016 -
sqroot updated BlueprintSync with a new update entry:
1.0.2
Last edited by a moderator: Apr 15, 2016 -
Does this work with the new system?
-
-
@Wulf I would like to maintain this plugin if you would allow me