1. Dablin submitted a new resource:

    Blueprint Checker - Check how many blueprints an online player has learnt.

    Read more about this resource...
     
  2. Seems like a good plugin. but more detail about what. Bp's the players know would be good. maybe this will come out in a latter version.
     
  3. would love a feature of removing/adding a certain bp off someone, when offline !
     
  4. I agree, that would be wonderful.
     
    Last edited by a moderator: Jul 14, 2015
  5. Dablin updated Blueprint Checker with a new update entry:

    Blueprint Checker


    [DOUBLEPOST=1436870461][/DOUBLEPOST]
    Plugins already exist with this feature. You may be interested in checking out;

     
  6. Really? Sorry I thought they did - especially Blueprint Manager. Ok. I'll look into that then.
     
  7. BaK

    BaK

    little error in your example:

    Code:
    /bpcheck "Dablin" knows "Assault Rifle"NO, 'Dablin' does NOT know the Hunting Bow BP
     
  8. Oh damn, talk about missing the obvious :)

    Thanks I'll correct that.

    Also, for all those interested; I am still going to update this mod, just having huge difficulty in figuring out how to reference offline players. Doing so is a major intended feature of this mod and is holding me back at the moment.
     
  9. BaK

    BaK

  10. Yeah I did check out that mod. The only concern I had came from;

    "So once a player goes offline and starts sleeping he or she is moved from the activePlayerList to the sleepingPlayerList but when a sleeping player is killed (and you know it will happen) the player is also removed from the sleepingPlayerList leaving no way of grabbing info of that player."

    That quote, especially the part about leaving no way of grabbing info of a player makes me wonder if an offline player, especially a dead offline player can not be accessed directly by the modding community. I could be wrong and hope I am, I'll keep investigating.
     
  11. BaK

    BaK

    Good luck!
     
  12. Code:
    [Oxide] 3:58 AM [Error] BlueprintChecker plugin failed to compile!
    [Oxide] 3:58 AM [Error] BlueprintChecker.cs(120,38): error CS1501: No overload for method `CanCraft' takes `1' arguments
     
  13. Ok thanks, I'll look into that :)
     
  14. Fixed version
     

    Attached Files:

  15. Hello, I've installed the plugin though whatever command I enter it says the command is unknown, any fix ?
    Thanks !
     
  16. Did you try my fixed version?
     
  17. Hello, yes I did try with your version, same thing sadly.
     
  18. Hi i have fix this version.
    - i have add shortform of nickname. on line 48 (inspiration by clan plugin)
    - fixed a new version of oxide and Rust


    I have send this code to Autor.
     

    Attached Files:

  19. I'm sorry for the lack of updates guys. I've got some free time coming very soon (in a few days) so I'll give this plugin a serious redesign and update. Rust has changed quite a bit since I wrote this so I'll see what I need to do to make it work.

    Also one of the intended functions of this plugin was to make it work with players that were offline. I've still yet to figure out if that is even possible let alone how. I've decided to at this point to try and meet that problem halfway by caching the details of all players so any changes made will auto update a player as they re-enter the server the next time they login. Also I check the GUI related options and see if I can liberate this mod from the chat line so it isn't so spammy. That would actually be pretty cool.

    Once again I'm sorry for such a long delay in fixing this mod. I feel bad for creating it then practically abandoning it. I do have intentions to write more mods as well so I'll make a point of getting my A into G and getting it done.

    An oh yeah, thanks Rizzok and Galgenjunge for your efforts in trying to rescue BlueprintChecker. Your help here is really appreciated guys.