1. Im trying to create a border which will block any bullets or throwed objects (arrows, bullets, rockets, stones, tools etc).. I've already created a simple border which will block players or items (C#):

    Code:
    //creating the border
    GameObject borderBig = GameObject.CreatePrimitive(PrimitiveType.Cube);//adding a collider
    borderBig.AddComponent<BoxCollider>();//positioning and scaling the border
    borderBig.transform.position = new Vector3(0, 0, 0);
    borderBig.transform.localScale = new Vector3(10000, 1000, 2);
    
    Do i need to apply a specific tag or layer? Or do i need to create something like an "entity-wall"? :)
     
    Last edited by a moderator: Oct 20, 2017