Flaymar submitted a new resource:
Block Stash Placement - Blocks the placement of small stashes
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Block Stash Placement
Blocks the placement of small stashes
Total Downloads: 854 - First Release: Aug 11, 2016 - Last Update: Aug 13, 2016
- 5/5, 4 likes
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(21:39:00) | [Oxide] 21:38 [Error] BlockStashPlacement plugin failed to compile!
(21:39:00) | [Oxide] 21:38 [Error] BlockStashPlacement.cs(47,0): error CS1525: Unexpected symbol `}'
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[Oxide] 02:18 [Error] BlockStashPlacement plugin failed to compile!
[Oxide] 02:18 [Error] BlockStashPlacement.cs(47,0): error CS1525: Unexpected symbol `}' -
Code:
[Oxide] 20:37 [Error] BlockStashPlacement plugin failed to compile![Oxide] 20:37 [Error] BlockStashPlacement.cs(47,0): error CS1525: Unexpected symbol `}'
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[Oxide] 21:47 [Error] BlockStashPlacement plugin failed to compile!
[Oxide] 21:47 [Error] BlockStashPlacement.cs(47,0): error CS1525: Unexpected symbol `}' -
hastened to add Resource Id))))
Remove Resource Id and you will be happy -
Wulf Community Admin
Wulf updated Block Stash Placement with a new update entry:
1.0.1
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the plugin is kicking pleople when want placed small stash
Code:Assertion failed: split_Amount <= 0 NullReferenceException: Object reference not set to an instance of an object at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__B (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0 at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
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Thanks Wulf, @Y1SUS have you been able to find out whats causing this output? Iv not been able to generate this error in my testing.
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I think, if want move small stash of inventory or placed in map, have autokick RPG error. I had this problem too with ComponentBlocker for Rust | Oxide when launched first day of update XP Rust, but now component blocked fixed this problem. Idk if this information can help you.
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OK, when u craft the item u are kicked by RPC error: move item
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Flaymar updated Block Stash Placement with a new update entry:
1.0.2
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Now if u move the small stash to active inventory u are kicked by RPG ERROR: move item
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hi, error
Attached Files:
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hey @Flaymar, could you add an permission option so admins can place down stashes?
that will be verry neat becouse i'm using oxide mod stash trap and with this mod you have to manually place down stashes.
every time after a wipe i have to disable BlockStashPlacement at this time people might abuse the way of placing stashes in combo with the removetool -
I like this mod ALOT, but can you add a option for place 1-10 small stash per player? i want 1 on my server.