1. AnExiledGod submitted a new resource:

    Auto Furnaces - Automatically start all furnaces after a server restart.

    Read more about this resource...
     
  2. error cs1525
     
  3. thanks AnExiledGod :)
     
  4. After updating the plugin installed, an error:

    Code:
    [Error] Failed to call hook 'OnServerInitialized' on plugin 'Auto Furnaces' (NullReferenceException: Object reference not set to an instance of an object)
     
  5. I got the same for the StackSizes plugin. Try typing oxide.reload * in the console. This seems to be happening to a lot of plugins, and I think it's the latest update. If that doesn't fix it, let me know and I will look into it.
     
  6. after the restart error was no more
     
  7. Can anyone confirm that this plugin works with fast furnaces?
     
  8. My players say it works, and I'm pretty sure it's been working. I just haven't taken the time to test it thoroughly.

    EDIT: Just tested it, this works correctly with QuickSmelt!
     
    Last edited by a moderator: Jun 13, 2015
  9. Can you provide more information? How does it conflict, does it give an error? I'll do what I can to remove the conflict.
     
  10. I'm using clanforge, and when I try to add it, it just pops up with this error: http://gyazo.com/dc7424549a0a52da782e6ec27e13591b
     
  11. I'm not familiar with ClanForge, today is update day so I'm busy but tomorrow I will test it and see if there are conflicts.
     
  12. I'll dig around and see if I can find anything as well.
     
  13. AnExiledGod updated Auto Furnaces with a new update entry:

    Added Check to see if furnace has cookable

     
  14. Hey Waiz just wanted to point out your mod starts the furnaces at a much higher rate than normal. You might want to look into that. I'm finishing up a mod that auto fills and auto starts a furnace and noticed this (I reused your code you start it up). I wonder what the default value is, if anyone knows, I'm testing things out right now trying to empirically find it :)
    [DOUBLEPOST=1435633537][/DOUBLEPOST]
    Nevermind that, not sure what the heck happened, must have been a fluke I cannot reproduce the issue. Probably something on my side.
     
  15. It shouldn't, it literally uses Rusts own code. Are you 100% sure? I'll see if maybe they updated the code and do some testing myself. Btw, auto fills furnaces? That sounds awesome. Like, I want that as soon as it's done! haha.
     
  16. Hehe, sorry about the false alarm I think I was experimenting with two furnaces that didn't have the same loadout so yeah.. one had 1 stack of ore the other 4 so 4x slower was totally normal. My bad, sorry for the false alarm :)

    Uploading the mod now... lets hope this one doesn't take a week to get approved :p
     
  17. Haha yeah, Wulf has been busy I think. Glad it all works well! :) And I look forward to that plugin :D