Yesterday in me server have Block Stash Placement for Rust | Oxide but now i have unistall this plugin from me server but have the same problem. If try move SMALL STASH from inventory im kiked with RPC Error: moveitem
Code:NullReferenceException: Object reference not set to an instance of an object at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at BaseEntity+<FindRPCMessage>c__AnonStorey26.<>m__6 (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0 at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
Assertion failed: split_Amount <= 0
Discussion in 'Rust Discussion' started by Y1SUS, Oct 13, 2016.