in console
in output_logCode:[07/20/2016 01:37:02] Assertion failed: split_Amount <= 0
i think is problem with helicontrol - helicopter or componentblocker mbCode:Assertion failed: split_Amount <= 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)NullReferenceException: Object reference not set to an instance of an object at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__B (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0 at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: Line: -1)[11421241/76561190007601907] fired invalid projectile: Missing ID (12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)Assertion failed: split_Amount <= 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)NullReferenceException: Object reference not set to an instance of an object at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__B (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0 at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update() (Filename: Line: -1)
Solved Assertion failed: split_Amount <= 0
Discussion in 'Rust Discussion' started by Y1SUS, Jul 20, 2016.
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The issue isn't with HeliControl, as it doesn't touch the player's inventory, which seems to be what the log is pointing at. I believe component blocker does, so you may want to check it.
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Yes, is problem with component blocker, but i have 2 helis in me server!
if u want we can speak with PM and give u me ip server and check problem
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works best if you type "killheli" in the terminal
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this used to be a way to hack and dupe items.
using split_amount < 0, resulted in spliting an item with 1 wood to 100000000 wood
This should have been patched, but maybe someone is still tried to do it, or trying to find a new way to hack it? -