1. in console
    Code:
    [07/20/2016 01:37:02] Assertion failed: split_Amount <= 0
    in output_log
    Code:
    Assertion failed: split_Amount <= 0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)NullReferenceException: Object reference not set to an instance of an object
      at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__B (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0
      at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
    (Filename:  Line: -1)[11421241/76561190007601907] fired invalid projectile: Missing ID (12)
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)Assertion failed: split_Amount <= 0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)NullReferenceException: Object reference not set to an instance of an object
      at PlayerInventory.MoveItem (RPCMessage msg) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at BaseEntity+<FindRPCMessage>c__AnonStorey27.<>m__B (RPCMessage rpcMsg) [0x00000] in <filename unknown>:0
      at BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
    Facepunch.Network.Raknet.Server:Cycle()
    ServerMgr:Update()
    (Filename:  Line: -1)
    i think is problem with helicontrol - helicopter or componentblocker mb
     
  2. The issue isn't with HeliControl, as it doesn't touch the player's inventory, which seems to be what the log is pointing at. I believe component blocker does, so you may want to check it.
     
  3. Yes, is problem with component blocker, but i have 2 helis in me server! :D if u want we can speak with PM and give u me ip server and check problem
     
  4. I already replied telling you what your issue most likely is. Make sure your plugin is on the latest version, /killheli should work if you're on the latest version. Further issues with my plugin should be posted in HeliControl's thread, as to make sure I see it.
     
  5. works best if you type "killheli" in the terminal
     
  6. this used to be a way to hack and dupe items.
    using split_amount < 0, resulted in spliting an item with 1 wood to 100000000 wood
    This should have been patched, but maybe someone is still tried to do it, or trying to find a new way to hack it?
     
  7. Yes, you're correct, and I thought of this as well, but it's more than likely an issue with the plugin. As he mentioned above, "Yes, is problem with component blocker".