Getting this spammed in console anyone know what this is?
Code:[08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null. Parameter name: key
ArgumentNullException: Argument cannot be null
Discussion in 'Rust Discussion' started by TnTGaming, Aug 28, 2016.
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Wulf Community Admin
It's a generic C# error. You'd need to find the full and actual error to see what it is coming from. Check your RustDedicated_Data/output_log.txt.
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Code:(Filename: Line: -1)ArgumentNullException: Argument cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) [0x00000] in <filename unknown>:0 at SpawnHandler.AddInstance (.Spawnable spawnable) [0x00000] in <filename unknown>:0 at Spawnable.Add () [0x00000] in <filename unknown>:0 at Spawnable.OnEnable () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SetActive(Boolean) GameManager:CreatePrefab(String, Vector3, Quaternion, Boolean) GameManager:CreateEntity(String, Vector3, Quaternion, Boolean) Oxide.Plugins.RadtownAnimals:SpawnAnimalEntity(String, Vector3) Oxide.Plugins.RadtownAnimals:SpawnAnimals(Vector3, Dictionary`2) Oxide.Plugins.RadtownAnimals:InitializeAnimalSpawns() Oxide.Plugins.RadtownAnimals:OnServerInitialized() Oxide.Plugins.RadtownAnimals:DirectCallHook(String, Object&, Object[]) Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[]) Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[]) Oxide.Core.Plugins.Plugin:CallHook(String, Object[]) Oxide.Core.Plugins.PluginManager:CallHook(String, Object[]) Oxide.Core.OxideMod:CallHook(String, Object[]) Oxide.Core.Interface:CallHook(String, Object[]) ServerMgr:OpenConnection() <StartServer>c__IteratorF:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Wulf Community Admin