1. Getting this spammed in console anyone know what this is?
    Code:
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
    [08/28/2016 03:50:24] ArgumentNullException: Argument cannot be null.
    Parameter name: key
     
  2. Wulf

    Wulf Community Admin

    It's a generic C# error. You'd need to find the full and actual error to see what it is coming from. Check your RustDedicated_Data/output_log.txt.
     
  3. I think this seems to be it. any idea?
    Code:
    (Filename:  Line: -1)ArgumentNullException: Argument cannot be null.
    Parameter name: key
      at System.Collections.Generic.Dictionary`2[SpawnPopulation,System.Int32].ContainsKey (.SpawnPopulation key) [0x00000] in <filename unknown>:0
      at SpawnHandler.AddInstance (.Spawnable spawnable) [0x00000] in <filename unknown>:0
      at Spawnable.Add () [0x00000] in <filename unknown>:0
      at Spawnable.OnEnable () [0x00000] in <filename unknown>:0
    UnityEngine.GameObject:SetActive(Boolean)
    GameManager:CreatePrefab(String, Vector3, Quaternion, Boolean)
    GameManager:CreateEntity(String, Vector3, Quaternion, Boolean)
    Oxide.Plugins.RadtownAnimals:SpawnAnimalEntity(String, Vector3)
    Oxide.Plugins.RadtownAnimals:SpawnAnimals(Vector3, Dictionary`2)
    Oxide.Plugins.RadtownAnimals:InitializeAnimalSpawns()
    Oxide.Plugins.RadtownAnimals:OnServerInitialized()
    Oxide.Plugins.RadtownAnimals:DirectCallHook(String, Object&, Object[])
    Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[])
    Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
    Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
    Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
    Oxide.Core.OxideMod:CallHook(String, Object[])
    Oxide.Core.Interface:CallHook(String, Object[])
    ServerMgr:OpenConnection()
    <StartServer>c__IteratorF:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
  4. Wulf

    Wulf Community Admin

    See Argument cannot be null. Parameter name: key | Page 2 | Oxide. The problem is with the spawn system in Rust where the RadtownAnimals plugin you are using is triggering it.