1. Does anyone know if api.facepunch.com is where ruststats.com gets their info? and if so does anyone have any documentation on this?

    Thanks in advance.
     
  2. Wulf

    Wulf Community Admin

    You can find the calls in Rust's DLLs for where it sends stats to.
     
  3. That info there is taking from the Steam API most likely, `GetUserStatsForGame`:
    Code:
    {
    "playerstats": {
    "steamID": "76561198112743227",
    "gameName": "",
    "stats": [
    {
    "name": "deaths",
    "value": 61
    },
    {
    "name": "bullet_fired",
    "value": 8066
    },
    {
    "name": "arrow_fired",
    "value": 2
    },
    {
    "name": "item_drop",
    "value": 877
    },
    {
    "name": "blueprint_studied",
    "value": 13
    },
    {
    "name": "death_suicide",
    "value": 10
    },
    {
    "name": "bullet_hit_player",
    "value": 1
    },
    {
    "name": "harvest.fat_animal",
    "value": 50
    },
    {
    "name": "harvest.stones",
    "value": 1533
    },
    {
    "name": "bullet_hit_entity",
    "value": 2563
    },
    {
    "name": "harvest.cloth",
    "value": 70
    },
    {
    "name": "harvest.wood",
    "value": 3480
    },
    {
    "name": "kill_bear",
    "value": 1
    },
    {
    "name": "kill_boar",
    "value": 1
    },
    {
    "name": "kill_stag",
    "value": 7
    },
    {
    "name": "kill_horse",
    "value": 1
    },
    {
    "name": "kill_wolf",
    "value": 1
    },
    {
    "name": "harvest.metal_ore",
    "value": 814
    },
    {
    "name": "headshot",
    "value": 1
    },
    {
    "name": "harvest.sulfur_ore",
    "value": 480
    },
    {
    "name": "harvest.bone_fragments",
    "value": 92
    },
    {
    "name": "bullet_hit_building",
    "value": 1206
    },
    {
    "name": "harvest.wolfmeat_raw",
    "value": 18
    },
    {
    "name": "death_wolf",
    "value": 1
    },
    {
    "name": "death_bear",
    "value": 1
    },
    {
    "name": "shotgun_fired",
    "value": 42
    },
    {
    "name": "bullet_hit_bear",
    "value": 103
    },
    {
    "name": "shotgun_hit_entity",
    "value": 18
    },
    {
    "name": "bullet_hit_horse",
    "value": 2
    },
    {
    "name": "bullet_hit_stag",
    "value": 15
    },
    {
    "name": "bullet_hit_wolf",
    "value": 1
    },
    {
    "name": "bullet_hit_boar",
    "value": 1
    },
    {
    "name": "bullet_hit_sign",
    "value": 13
    },
    {
    "name": "wounded",
    "value": 27
    },
    {
    "name": "bullet_hit_corpse",
    "value": 4
    }
    ]}
    }
     
  4. Perfect, thanks