1. Since dcode(author of rust.io) won't add the simple features i'm after, and unfortunately lustymaps has no functionality to generate the map I was curious if anyone knew how to? www.playrusthq.com/generate-map can do it but it really was just 16 minutes of ad spam and I doubt the author will shed any light on how he managed it. I read it's possible with vis.hud in some way, the alternative was just admins flying above their server taking screenshots :x which isn't feasible naturally.
     
  2. 1. Run your server with your seed
    2. ???
    3. PROFIT!
     
  3. Not sure how that answers anything :p i'm asking how they manage to generate the map.png image from a seed
     
  4. They have a server that generates a map also they are using Rust.IO for getting the map image.
     
  5. I think nobody know about change server name to __generator ,to set rust.io in generator mode:
    1. Generate map image
    2. Generate monuments data
    3. Save map image and monuments data in server folder
    4. After saving, turn off server automaticly
    This is how it work on ( www.playrusthq.com/generate-map)
    Sorry for my english.
     
  6. I guess he wants to know code the code to do so, so he can do it in his own program...
     
    Last edited by a moderator: Jul 16, 2016
  7. I would like to know how the maps are generated code wise sure, but i'll figure it out, thanks le ninja.
     
  8. my hint: Write a Oxide Extension and use UnityEngine.Physics.Raycast on layers in loop