Since dcode(author of rust.io) won't add the simple features i'm after, and unfortunately lustymaps has no functionality to generate the map I was curious if anyone knew how to? www.playrusthq.com/generate-map can do it but it really was just 16 minutes of ad spam and I doubt the author will shed any light on how he managed it. I read it's possible with vis.hud in some way, the alternative was just admins flying above their server taking screenshots :x which isn't feasible naturally.
Anyone know how to generate maps from seeds?
Discussion in 'Rust Development' started by Caffeine, Jul 15, 2016.
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1. Run your server with your seed
2. ???
3. PROFIT! -
i'm asking how they manage to generate the map.png image from a seed
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They have a server that generates a map also they are using Rust.IO for getting the map image.
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I think nobody know about change server name to __generator ,to set rust.io in generator mode:
- Generate map image
- Generate monuments data
- Save map image and monuments data in server folder
- After saving, turn off server automaticly
Sorry for my english. -
I guess he wants to know code the code to do so, so he can do it in his own program...
Last edited by a moderator: Jul 16, 2016 -
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my hint: Write a Oxide Extension and use UnityEngine.Physics.Raycast on layers in loop