1. Hey guys,

    Is there somewhere I can find an updated documentation? I found some hooks which are not in the documentation available here: Rust
     
  2. Wulf

    Wulf Community Admin

    The Docs will be updated when I or someone else gets time to add them. You can see all of them in the GitHub repo if you know what to look for, but otherwise I'd recommend waiting. I'll hopefully get them added today.
     
  3. Wulf

    Wulf Community Admin

    That was what I was referencing, but that doesn't always show the final hooks as some a wrapped. You'd need to know what the arguments are too, which if you aren't familiar with the arguments it'd be a bit challenging.
    [DOUBLEPOST=1462333404,1462316502][/DOUBLEPOST]The Docs should have all of the Rust hooks now. I'll be working on them more tomorrow to expand on them a bit and add more details as able.
     
  4. I do know JavaDoc which is almost the same but it's nicer to see an organized list instead of having to go through all the code.
     
  5. Hooks are fine and dandy, but where is the complete documentation? I, too, have extensive background in Java programming and having complete JavaDocs was nice. Isn't there something like that for Oxide? I tried browsing the source, but I am unable to find anything at all.

    Example: I cant find in the docs, or on github anything about TOD_Sky which I have seen countless plugins utilize. If I cant find this, I can only imagine how many other things there are that I can toy with.

    Maybe I'm just looking in the wrong spots?
     
  6. Oxide is mostly well documented, Rust isn't, and the Rust development team doesn't care much about Oxide.
    What you're looking at and complaining about is the Rust implementation, which is very likely to change often.
    All of us are working with the decompiled source code.
     
  7. Ah! This makes sense. Thank you ^_^ Now I know exactly where to look.
     
  8. To add to this, most important stuff you can find in Assembly-CSharp.dll, which is located at ./RustDedicated_Data/Managed, where . is your server root.
    For some things you may have to decompile other DLLs as well.
     
  9. Wulf

    Wulf Community Admin

    Those are not always usable hooks, all of the ones prefixed with I are internal only and cannot be used by plugins.
     
  10. But to have the complete type information is like gold-dust... this complete compensates the trial'n'error
     
  11. Wulf

    Wulf Community Admin

    What type information were you wanting? IntelliSense should tell you all of that as well, and using automatic types would defeat the need of manually specifying too.
     
  12. i need the sound definition, or similar, like the geigereffect from the RadionEffectOverlay :p
    This as Component in an Entity, with only the sound indication when a player comes closer.
    and i got no idea how...atm
     
  13. Wulf

    Wulf Community Admin

    I don't think that would be related to hooks. :p