Alphawar submitted a new resource:
AntiBandit - A mod that alters pvp into zones created by chat commands, designed for RPG servers.
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AntiBandit
Moved
Total Downloads: 229 - First Release: May 7, 2016 - Last Update: Jul 29, 2018
- 5/5, 1 like
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Alphawar updated AntiBandit with a new update entry:
0.9.1
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Good day! Can you give a specific example of what your plugin does.? Direct literally. And it is not entirely clear why to set the zone of the RAID or pvp?
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Sorry about that, As the mod was uploaded about 3 weeks back and started creating over 2 months back I hadn't finished getting the notes finished.
In the simplest statement all PvP action is not allowed, this mod was designed to help large role playing servers not have to deal with complaints of RDM.
For players who want to have some form of pvp action can then use the /pvp or /raid command. How the /pvp command works is as follows.
PvP
- Player enters in command
- Mod checks every player within PvPZone1, using RustIO it checks if any player in that zone are not friends.
- If there is a player in that zone who are not friends (tests boths sides) then it will scan for players in PvPZone2.
- Any player located in PvPZone2 will be register to that specific pvp zone.
- After a set "cooldown" time that pvp zone will then become active.
- When a player then attacks another player the mod checks a few things for the PvP zone.
1: are both players in the zone (Governed by PvPZone3).
2: are both players registered to that zone. - If no zone passes these checks then no damage is done, if at least one zone passes these checks damage is done.
- Player enters in command
- Mod checks every building block within RaidZone1, using entity.owner and RustIO to check for friends.
- If there is any building within that zone that does not share a friend link with that player it will continue
- Mod will create a Raid zone at the point of the player
- Any player who does damage to another player or entity will then get checked for the following:
1:Are both players (or player and entity) in the Raid Zone (Governed by RaidZone2)
- If this check is passed damage will be done, if not then damage is nuliffied
As stated in the mods info this mod was designed for a large Role play server who was dealing with RDMers and this was designed to counter those bandits to allow normal players a change to escape.Last edited by a moderator: May 7, 2016 -
Hi,
I just wanted to check if people are using this mod?
If you are, please post here, and I will keep it. Otherwise, I will see if I can close this off. -
Hey I was wondering, does this work with true pvp?
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I am unsure if it is compatible, however, I am happy to look into this mode again after the release of PvX Selector (Current mod project). -
Hi all,
Getting this error when the plugin loads in server:
47 AntiBandit - Failed to Compile: AntiBandit.cs(344,22): error CS1061: Type 'ConsoleSystemArg' does not contain a definition for 'isAdmin' and no extension method ' isAdmin' of type 'ConsoleSystem.Arg' could be found. Are you missing an assembly reference?
Can anyone help?
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Thank you for informing me that this mod is out of date. I am currently working on one of my other modes, however, tonight I will have a look and see if I can get it running again. -
Hi @Paul Summers
I have updated the mod, it was fairly simple, I have also done one quick optimization for the mod.
Please note that this mod still requires some optimisation and has little current support for non-English languages.
Any feedback you provide will be great.Attached Files:
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Thanks again for the quick reply and update!! -
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Neither of them gave me a decompiler error. -
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If so let me know and I will update the mod. -
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Alphawar updated AntiBandit with a new update entry:
0.9.2
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