When I bake a navmesh in a map with custom objects, like buildings or floors, the animals walk right through them. This is a big problem for me since I need animals to make my shrines (loot towns) dangerous, and half the map is covered in these buildings and custom floors/objects.
Is this problem only occurring to me or is it a bug that I have to wait til the next update to be fixed?
Animals walking through navmesh in custom map
Discussion in 'Hurtworld Development' started by Anubisu, May 12, 2016.