I have a weird issue, all animals in the server are running away from players.
Did I miss the update that all animals are scared for people?
I do not have CustomAI, also they are moving so not the nav_disabled option.
Is it a Rust thing? Otherwise I check more to find a solution.
Animals run away (They are moving)
Discussion in 'Rust Discussion' started by Ventrex, Apr 15, 2018.
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I've seen this usually happen when the NavMesh gets screwy because it uses more CPU than the server can handle. You might want to look into your CPU usage for the server - if that's not it, then I'm not sure.
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You mean people are running up to them and the animals run, or people are shooting from far away and the animals run? Because they'll run away if the person is too far and shooting them
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I check the cpu, it is a host so mostly it is a cpu pool but I can check.
Didn’t get a warning from them.
I mean that if you see a bear or wolf who are normally agressive and you walk to them, they don’t attack but run away when you hit them.
I did not put the navmesh in the config, I should force it by pit it in the config. Thanks for your help!