1. I'm having troubles with my server. I can set min/max density settings to spawn enough animals, but at that point there are way too many barrels (and way too many bears). I need a happy medium where I can control loot and animals seperately (and in a way that is consistent and actually works). Someone please, design a periodic spawning plugin or some way to efficiently control and monitor animal, etc spawn rates.
     
  2. for controlling loot inside barrels/crates there is LootConfig
    for controling spawn density ect there is SpawnConfig

    If you want to play more with Animals or Loot spawning you can also try these:
    CustomLootSpawns
    Custom Animal Spawns
    Custom Resources Spawn

    All of these are Plugins for rust, so go under Rust Plugins and look them up ;)
     
  3. Got this error upon compiling SpawnConfig:

    Code:
    (20:15:50) | [Oxide] 20:16 [Info] [SpawnConfig] Config load failed: Error converting value "Snow, Grass, Path" to type 'Oxide.Plugins.SpawnConfig+TerrainSplatEnum'. Path ''.
      at Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.SpawnConfig+UnityEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0
      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
    Not sure if I should worry or what. Anyway, you're the man for this advice.
     
  4. Not sure if its ok that you post it here since this should be posted under that plugin support thread
     
  5. SpawnConfig is broken for animals as of the latest update, and the dev knows. Does anyone have any fresh ideas?