I'm having troubles with my server. I can set min/max density settings to spawn enough animals, but at that point there are way too many barrels (and way too many bears). I need a happy medium where I can control loot and animals seperately (and in a way that is consistent and actually works). Someone please, design a periodic spawning plugin or some way to efficiently control and monitor animal, etc spawn rates.
Solved Animal/ore/loot spawn controller
Discussion in 'Plugin Requests' started by ﮎєя åvø, Aug 17, 2016.
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for controlling loot inside barrels/crates there is LootConfig
for controling spawn density ect there is SpawnConfig
If you want to play more with Animals or Loot spawning you can also try these:
CustomLootSpawns
Custom Animal Spawns
Custom Resources Spawn
All of these are Plugins for rust, so go under Rust Plugins and look them up -
Got this error upon compiling SpawnConfig:
Code:(20:15:50) | [Oxide] 20:16 [Info] [SpawnConfig] Config load failed: Error converting value "Snow, Grass, Path" to type 'Oxide.Plugins.SpawnConfig+TerrainSplatEnum'. Path ''. at Newtonsoft.Json.Converters.StringEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in <filename unknown>:0 at Oxide.Plugins.SpawnConfig+UnityEnumConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <filename unknown>:0
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SpawnConfig is broken for animals as of the latest update, and the dev knows. Does anyone have any fresh ideas?