Closer to the point, npc in the tunnels do not want to think that I'm the enemy = (they just walk or stand, but if they start shooting they will give a volley to you in response, so the question is: how do I solve the problem? That they would work as they should, on the players, and did not stand aside and did not ignore them ?! by the way, in server.cfg already wrote this:
Did not help, they are still stupidCode:nav_disable "false" ai.move "true" ai.think "true" ai.npc_enable "true" ai.npc_junkpile_a_spawn_chance "1" ai.npc_junkpile_g_spawn_chance "1" ai.npc_max_junkpile_count "100" ai.npc_alertness_zero_detection_mod "1" ai.npc_max_population_military_tunnels 5 ai.npc_respawn_delay_min_military_tunnels 800 ai.npc_respawn_delay_max_military_tunnels 1000 ai.npc_speed_run 0.7
AI Scientist blunt
Discussion in 'Rust Discussion' started by FH_Krol, Jun 19, 2018.
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ai.sensetime "1"
ai.frametime "5" -
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