1. Closer to the point, npc in the tunnels do not want to think that I'm the enemy = (they just walk or stand, but if they start shooting they will give a volley to you in response, so the question is: how do I solve the problem? That they would work as they should, on the players, and did not stand aside and did not ignore them ?! by the way, in server.cfg already wrote this:

    Code:
    nav_disable "false"
    ai.move "true"
    ai.think "true"
    ai.npc_enable "true"
    ai.npc_junkpile_a_spawn_chance "1"
    ai.npc_junkpile_g_spawn_chance "1"
    ai.npc_max_junkpile_count "100"
    ai.npc_alertness_zero_detection_mod "1"
    ai.npc_max_population_military_tunnels 5
    ai.npc_respawn_delay_min_military_tunnels 800
    ai.npc_respawn_delay_max_military_tunnels 1000
    ai.npc_speed_run 0.7
    Did not help, they are still stupid
     
  2. ai.sensetime "1"
    ai.frametime "5"
     
  3. will that make the scientist on the roadside attack on sight as well ?
     
  4. I only added them as he forgot but I find its best to run admin only plugins as most mess with the game and how it should be
     
  5. Well, how would they become more accurate shoot, but still believe that I'm your own and do not attack me first
     
  6. If you really want to test remove everything from server.cfg folder oxide and all plugins see how it should work
     
  7. I'll see what kind of plug-in is blocking me
     
  8. I am not saying a plugin is its why you need to test to see if one or more is
     
  9. I do not know, already sort of removed all the plug-ins (Except admin) all the same stupid, until you shoot them. will just walk around like you are not around
     
  10. Then its a bug in rust that you need to report to the rust devs