1. Hey all,

    Hope you're all well and enjoying the new updates for Rust?

    I have a very odd issue which I have been trying to get my head around for a few months, and after various excuses from server providers and silly 'fixes' I've turned to Oxide and potentially being the issue?

    My server for the last 2 months has been struggling to gain any numbers at all, and this is down to the server not appearing on the server search screens. Before anyone asks, yes I have been waiting long enough. Originally my server provider advised it was an issue that Facepunch is looking into. However I've started realising that on every update (server wipe) the server shows on the server list and then the next morning it doesn't.

    The only thing that happens through that period is a scheduled server restart.

    Tonight I tried the following actions....

    Stopped the server - uninstalled oxide - installed oxide - updated oxide - started the server - server then shows.

    10 minutes later i restarted the server - server no longer shows anymore.

    10 minutes later i stopped the server again - uninstalled oxide - installed oxide - updated oxide - started the server - server then shows...

    I repeated these steps and every time my server restarted without uninstalling and reinstalling oxide the server didn't appear on the server screens. So something isn't loading or reading properly when the server calls for a restart... What I'd like to know... Is this Oxide based or Rust based?

    One last combination I tried...

    Stopped the server - uninstalled oxide - reinstalled oxide - started the server - updated oxide (which caused a restart) - server WASN'T showing.

    So again... that one restart in between the fresh install called it off from showing on the server screen again. I can confirm I've had other server admins try this as well.

    Any help would be appreciated?

    Many thanks
     
  2. post bat file
    Have you talk to your host about this and who are you hosting this
     
  3. server.hostname "Deadwood State UK PVE"
    server.level "Procedural Map"
    server.seed "1902"
    server.worldsize "2500"
    server.saveinterval "300"
    server.secure "True"
    ai.think "True"
    ai.move "True"
    chat.enabled "True"
    heli.lifetimeminutes "15"
    heli.guns "1"
    heli.bulletdamagescale "1"
    heli.bulletaccuracy "2"
    server.globalchat "True"
    server.description "Welcome to Deadwood State UK PVE server. \n \nA server for players looking for a mature, friendly experience in PVE. We aim to have a 24 hour purge the day before the monthly server wipes. \n \n PVE only, no killing or looting \n Players found killing or looting will be banned \n Lightly modded \n Reward system in place!\n Reduced TC decay rate\n Scientist bots are in!"
    server.headerimage ""
    server.url "Pingperfect Gameservers, Webhosting, Lan Events"
    server.eac "1"
    server.meleedamage "1"
    server.arrowdamage "1"
    server.bulletdamage "1"
    server.bleedingdamage "1"
    server.meleearmor "1"
    server.arrowarmor "1"
    server.bulletarmor "1"
    server.bleedingarmor "1"
    server.idlekick "60"
    server.idlekickmode "2"
    server.idlekickadmins "1"
    antihack.enabled "True"
    antihack.admincheat "True"
    antihack.objectplacement "True"
    antihack.modelstate "True"
    antihack.userlevel "2"
    antihack.enforcementlevel "0"
    antihack.maxdesync "1"
    antihack.relaxationrate "0.1"
    antihack.relaxationpause "10"
    antihack.maxviolation "100"
    antihack.noclip_protection "3"
    antihack.noclip_reject "True"
    antihack.noclip_penalty "0"
    antihack.noclip_stepsize "0.1"
    antihack.noclip_maxsteps "5"
    antihack.speedhack_protection "1"
    antihack.speedhack_reject "False"
    antihack.speedhack_penalty "50"
    antihack.speedhack_forgiveness "2"
    antihack.speedhack_deltatime "0.2"
    antihack.speedhack_tickets "15"
    antihack.speedhack_history "20"
    antihack.flyhack_protection "2"
    antihack.flyhack_reject "False"
    antihack.flyhack_penalty "50"
    antihack.flyhack_forgiveness "2"
    antihack.projectile_protection "3"
    antihack.projectile_penalty "0"
    antihack.projectile_forgiveness "0.5"
    antihack.projectile_padding "5"
    antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
    antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
    antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
    antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
    antihack.melee_penalty violation penalty to hand out when melee hack is detected (0)
    antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
    antihack.melee_padding melee hit distance padding in meters, lower value = more false positives (2)
    antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
    antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
    antihack.melee_tickets required number of melee line of sight tickets to trigger a violation (2)
    antihack.eye_protection "2"
    antihack.eye_penalty "0"
    decay.upkeep_period_minutes 15000
    ai.npc_enable false

    Server provider is with Pingperfect. I have discussed this with them multiple times to which they kept saying Facepunch are aware of the issue.... But I kind of feel that's separate to this? As it's been only happening to me in the last 2 months. Thanks for the response btw!
     
  4. No need to have all that in your bat file most needs moved to server.cfg
    And you dont have the server.ip, server.port, rcon.ip or rcon.port in there
    Code:
    RustDedicated.exe -batchmode
    server.hostname "Deadwood State UK PVE"
    server.level "Procedural Map"
    server.seed "1902"
    server.worldsize "2500"
    server.saveinterval "300"
    server.secure "true"
    chat.enabled "true"
    server.globalchat "true"
    server.description "Welcome to Deadwood State UK PVE server. \nA server for players looking for a mature, friendly experience in PVE. We aim to have a 24 hour purge the day before the monthly server wipes. \nPVE only, no killing or looting \nPlayers found killing or looting will be banned \nLightly modded \n Reward system in place! \n Reduced TC decay rate \nScientist bots are in!"
    
    So add the server ip rcon ip and port info to the above
     

    Attached Files:

    Last edited by a moderator: May 5, 2018
  5. I am seeing a similar issue with my server - to compound things I only started seeing this behaviour when I changed hosts about 2 months or so ago. My old server, with my old host is exactly the same in terms of plugins etc. When I do a forced wipe I see the server appear in the game search, but after a few days it disappears. My old server continues to show up in searches albeit with its new name (I just added [old] on the end).

    I tried following your instructions and can see that my server comes and goes from search results in a similar manner. I'm not with PingPerfect, I'm with GTXGaming - could they be using the same server interface? Or a similar Oxide update method?

    Whatever the issue, it is severely affecting my server pop :(
    [DOUBLEPOST=1525489020][/DOUBLEPOST]Also, when the server is in this state, you can't even connect directly in some cases via console or Steam links e.g. friends list.

    It almost feels like the server has been blacklisted, but a reinstall makes everything good again! A more permanent solution would be most welcome.
     
  6. Time to change hosts
     
  7. Ermm, with all do respect I don't see why it is time to change hosts. Or even finding a host you can change to where you won't have a similar issue flag up, I really appreciate your help, but it's not the help I'm looking for... Rebajas has changed multiple hosts only to still come cropper with this issue.

    I'm after some sort of explanation as to why it does this and why an oxide uninstall and clean install fixes the issue. Clearly there's something not communicating somewhere, and judging from posts I've seen online I'm not the only one experiencing this.

    Also due to the nature of ping perfects setup, that's how it's setup. I don't have access to my BAT file. Again thanks for your constructive help, but it's not the answer I'm after.

    Can anyone from the Oxide development side maybe help?
     
  8. This was in reply to the guy above my post try looking next time
     
  9. Sorry I didn't mean to sound rude, I'm sure you can understand, this ongoing issue for 2 months and a noticeable loss in players, can be extremely frustrating. I appreciate your constructive comments, however I know what Rebajas is experiencing is exactly the same as what I am. The fault with players not being able to connect etc... Maybe you could advise of a host that isn't experiencing this issue?

    Or if you don't have anymore helpful answers, maybe someone else can try and assist?
     
  10. Wulf or anyone able to offer some advise?
     
  11. What do you mean by "uninstalled oxide" ?