1. Is there any advantage for clients in capping the server's max FPS to a lower value? like 150 or 160 versus current 260fps?
    [DOUBLEPOST=1439688446,1439678668][/DOUBLEPOST]No?
     
  2. Wulf

    Wulf Community Admin

    According to my search results:

    fps.limit -1

    Sometimes you don’t need the most frames per second that your computer can put out. Although it’s probably very rare that anyone would need this in Rust Experimental at the moment given the lack of optimization, its good to know it’s there for the future. -1 is the default value and that puts no limit on FPS.
     
  3. Wulf this is old but is there anyway to force higher FPS?

    Servers running 25-50 with 90 online; CPU usage is only 7% :S
     
  4. 7%? What CPU & OS do you use?
    Sounds like you have a lots of vCPU cores but all of them are in range 2.2 ~ 2.7 GHz.
     
  5. My server is running @ 155% cpu usage (Intel i7-4790K) @ 150 players at about 400fps
     
  6. It's a dedicated Windows server no vcore lmao.
     
  7. Perfect. Which CPU are using in your dedicated machine ?
     
  8. Not that CPU would be an issue when it's only 7% usage.

    Intel i7-4790K
    i7 4790K 4c/8t
    4.0 / 4.4 GHz 32 GB of RAM
    DDR3 1333 MHz 2x240GB SSD RAID SOFT

    BTW, the second server is running to 500-700fps at 5%
    [DOUBLEPOST=1484950694][/DOUBLEPOST]The issue is Bgrades - if you speed build you can kill a server.

    I wanted a command line if possible to force rust to use more CPU.
     
  9. That's a perfect rig indeed.
    Something is strangling your server, most probably it's on the plugins side.
     
  10. The issue is Bgrades - if you speed build you can kill a server.

    I wanted a command line if possible to force rust to use more CPU.

    I don't know why rust just doesn't use more bloody resources / CPU.
     
  11. There ain't no such command.
    Rust server runs in a single thread and therefore are only one cpu core are used.
    You should not use such plugins then. You also can use command oxide.plugins to verify which plugins are consuming a lot of time.