Hello I just made a server and have a few noob questions...
My first question is what's the difference between:
+server.hostname and +server.identity ?
Second is do all plugins including .lua and .cs go in this file path:
Third one is how do I automatically update oxide without having to download it again from http://oxidemod.org/downloads/?
Fourth is should my steamcmd.exe folder be under my rust server folder?
Fifthly how can I make it so players can connect to my server through a domain name?
A few questions about oxide/rust server
Discussion in 'Rust Discussion' started by Ray Meres, Feb 21, 2015.
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Wulf Community Admin
There are no automatic updates for Oxide, you'll have to update manually. This is generally the best way, as it's Rust updates break often.
For installation of plugins, see http://oxidemod.org/threads/installing-plugins-on-your-experimental-server.6307/.
For the command differences, see http://oxidemod.org/threads/rust-experimental-and-oxide-server-commands.6404/.
For the domain, just point your domain/subdomain to your server IP. They'll still have to use the port though. -
http://i.imgur.com/yX5LsuB.png -
Wulf Community Admin
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My start.bat file:
Code:@echo off RustDedicated.exe -batchmode +server.port 28015 +rcon.port 28016 +rcon.password "passrem" +server.hostname "My Server - InstaCraft | x2 Gather | Home | Kits | Rare Wipe | No Admin Abuse" +server.identity "rustrats" +server.maxplayers 100 +server.saveinterval 3600 -logFile "log.txt"
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Wulf Community Admin
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No errors that I can see. -
Wulf Community Admin
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2.0.347, Rust Protocol: 1211
Still can't connect.
client.connect 151.80.137.103:28015 -
Wulf Community Admin
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Wulf Community Admin
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Still can't connect to my server.