1. Seem to be getting spammed this a lot.
    Code:
    TimeWarning: OnRPCMessage took 0.03 seconds (25 ms)
    TimeWarning: ConnectedPacket took 0.03 seconds (27 
     
  2. Hi,
    from version 1321, in my server spamming countless warnings:
    Code:
    [10/5/2015 10:12:45 PM] TimeWarning: OnAttacked took 0.78 seconds (778 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: DoAttackShared took 0.79 seconds (785 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: PlayerAttack took 0.79 seconds (791 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: playerattack took 0.80 seconds (798 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: OnRPCMessage took 0.81 seconds (806 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: ConnectedPacket took 0.81 seconds (812 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: Net.sv.Cycle took 0.82 seconds (818 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: ServerMgr.Update took 0.84 seconds (837 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: OnAttacked took 0.06 seconds (59 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: DoAttackShared took 0.07 seconds (65 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: PlayerAttack took 0.07 seconds (72 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: playerattack took 0.08 seconds (78 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: OnRPCMessage took 0.08 seconds (85 ms)
    [10/5/2015 10:12:45 PM] TimeWarning: ConnectedPacket took 0.09 seconds (90 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: OnAttacked took 0.08 seconds (83 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: DoAttackShared took 0.09 seconds (89 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: PlayerAttack took 0.09 seconds (94 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: playerattack took 0.10 seconds (100 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: OnRPCMessage took 0.11 seconds (106 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: ConnectedPacket took 0.11 seconds (113 ms)
    [10/5/2015 10:12:49 PM] TimeWarning: Net.sv.Cycle took 0.12 seconds (119 ms)
    [10/5/2015 10:12:57 PM] TimeWarning: clproject took 0.37 seconds (369 ms)
    [10/5/2015 10:12:57 PM] TimeWarning: OnRPCMessage took 0.38 seconds (376 ms)
    [10/5/2015 10:12:57 PM] TimeWarning: ConnectedPacket took 0.38 seconds (382 ms)
    [10/5/2015 10:12:57 PM] TimeWarning: Net.sv.Cycle took 0.39 seconds (391 ms)
    [10/5/2015 10:12:58 PM] TimeWarning: itemcmd took 0.93 seconds (933 ms)
    [10/5/2015 10:12:58 PM] TimeWarning: OnRPCMessage took 0.94 seconds (941 ms)
    [10/5/2015 10:12:58 PM] TimeWarning: ConnectedPacket took 0.95 seconds (948 ms)
    [10/5/2015 10:12:58 PM] TimeWarning: Net.sv.Cycle took 0.96 seconds (958 ms)
    [10/5/2015 10:12:58 PM] TimeWarning: ServerMgr.Update took 0.99 seconds (986 ms)
    [10/5/2015 10:12:59 PM] TimeWarning: OnRPCMessage took 0.03 seconds (30 ms)
    [10/5/2015 10:12:59 PM] TimeWarning: ConnectedPacket took 0.04 seconds (39 ms)
    [10/5/2015 10:12:59 PM] TimeWarning: OnRPCMessage took 0.02 seconds (23 ms)
    [10/5/2015 10:12:59 PM] TimeWarning: ConnectedPacket took 0.03 seconds (29 ms)
    [10/5/2015 10:13:00 PM] TimeWarning: OnRPCMessage took 0.03 seconds (27 ms)
    [10/5/2015 10:13:00 PM] TimeWarning: ConnectedPacket took 0.03 seconds (33 ms)
    [10/5/2015 10:13:01 PM] TimeWarning: OnRPCMessage took 0.04 seconds (39 ms)
    [10/5/2015 10:13:01 PM] TimeWarning: ConnectedPacket took 0.05 seconds (51 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: OnAttacked took 0.08 seconds (82 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: DoAttackShared took 0.09 seconds (89 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: PlayerAttack took 0.10 seconds (96 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: playerattack took 0.10 seconds (102 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: OnRPCMessage took 0.11 seconds (110 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: ConnectedPacket took 0.12 seconds (117 ms)
    [10/5/2015 10:13:03 PM] TimeWarning: Net.sv.Cycle took 0.13 seconds (130 ms)
    [10/5/2015 10:13:05 PM] TimeWarning: ConnectedPacket took 0.09 seconds (86 ms)
    [10/5/2015 10:13:06 PM] TimeWarning: OnRPCMessage took 0.03 seconds (26 ms)
    [10/5/2015 10:13:06 PM] TimeWarning: ConnectedPacket took 0.03 seconds (32 ms)
    [10/5/2015 10:13:09 PM] TimeWarning: OnRPCMessage took 0.04 seconds (40 ms)
    [10/5/2015 10:13:09 PM] TimeWarning: ConnectedPacket took 0.04 seconds (44 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: Hurt took 0.08 seconds (76 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: OnAttacked took 0.08 seconds (79 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: DoAttackShared took 0.08 seconds (83 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: PlayerAttack took 0.09 seconds (89 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: playerattack took 0.09 seconds (94 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: OnRPCMessage took 0.10 seconds (99 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: ConnectedPacket took 0.11 seconds (106 ms)
    [10/5/2015 10:13:11 PM] TimeWarning: Net.sv.Cycle took 0.11 seconds (112 ms)
    [10/5/2015 10:13:13 PM] TimeWarning: itemcmd took 0.52 seconds (516 ms)
    [10/5/2015 10:13:13 PM] TimeWarning: OnRPCMessage took 0.52 seconds (523 ms)
    [10/5/2015 10:13:13 PM] TimeWarning: ConnectedPacket took 0.53 seconds (529 ms)
    [10/5/2015 10:13:13 PM] TimeWarning: Net.sv.Cycle took 0.54 seconds (535 ms)
    [10/5/2015 10:13:13 PM] TimeWarning: ServerMgr.Update took 0.55 seconds (548 ms)
    What could be the problem? I had never had similar problems with my server.
    Thank you.
     
  3. I have this constantly since the decay patch about a month ago. Non stop... Most don't seem to be affecting the performance though.
     
  4. They are just debug message to help the developers. All you server owners out there need not care unless the numbers are higher than prior days on the server.
     
  5. Since there are these warnings, fps of server drop from 240/250 to 100/120 and also, sometimes, to 30/40 fps.
    My users told me that server lags a lot in these days and I have never had these problems before to update to v1321 and now to v1323.
     
  6. my server started doing the same thing after update but i refuse to update my server if i can not guarantee saves work now

    also if i type version i have Oxide version: 2.0.1426, Rust Protocol: 1323
    does that mean my server automatically updates cause i haven't yet updated since i found out about the saves.

    i get the same errors all the time after the update

    time warning hurt took xxxx
     
  7. I would like to understand so if someone has information from where it can come ?
    Code:
    (21:12:17) | TimeWarning: ClientReady took 21.31 seconds (21312 ms)
    (21:12:17) | TimeWarning: ClientReady took 21.31 seconds (21314 ms)
    (21:12:17) | TimeWarning: ConnectedPacket took 21.32 seconds (21316 ms)
    (21:12:17) | TimeWarning: Net.sv.Cycle took 21.32 seconds (21318 ms)
    (21:12:17) | TimeWarning: ServerMgr.Update took 21.32 seconds (21322 ms)
    Code:
    (21:15:04) | TimeWarning: ClientReady took 31.64 seconds (31637 ms)
    (21:15:04) | TimeWarning: ClientReady took 31.64 seconds (31639 ms)
    (21:15:04) | TimeWarning: ConnectedPacket took 31.64 seconds (31641 ms)
    (21:15:04) | TimeWarning: Net.sv.Cycle took 31.64 seconds (31643 ms)
    (21:15:04) | TimeWarning: ServerMgr.Update took 31.65 seconds (31647 ms) 
    Code:
    (21:18:46) | TimeWarning: Player.Die took 71.75 seconds (71747 ms) (21:18:46) | TimeWarning: Hurt took 71.75 seconds (71749 ms) (21:18:46) | TimeWarning: onprojectileattack took 71.75 seconds (71752 ms) (21:18:46) | TimeWarning: OnRPCMessage took 71.75 seconds (71754 ms) (21:18:46) | TimeWarning: ConnectedPacket took 71.76 seconds (71756 ms) (21:18:46) | TimeWarning: Net.sv.Cycle took 71.76 seconds (71759 ms) (21:18:46) | TimeWarning: ServerMgr.Update took 71.76 seconds (71764 ms)
     
    Last edited by a moderator: Oct 9, 2015
  8. I have these time warnings spamming console non stop but they never go over 1 sec. Pretty sure its a hoat issue if its that bad or ddos.
     
  9. I have been doing much research about this issue, here are some of the errors I receive.

    I've first removed all plugins & then I have disabled animal AI. No luck. I put the plugins back in because it seems to be a non-issue...

    Is there a way I can simply //butcher all animals in the server? Any plugins that are currently available aren't seeming to work for me (at least with the commands I've been trying to use!), and I've spent far too many hours trying to come up with a solution. My host's CPU maxes out at 12% with like 2 or 3 people online, but is often very low usage. This error spam has been eating my host's CPU alive. If there is a way I can butcher all animals I can find out if it is specifically due to animals or not. This would be very helpful toward diagnosing the issue.The server was completely fine for the first 2 days it was up - the day cycles are relatively fast and I suspect that this perhaps has been the cause of the animals being everywhere. I have made them much longer as a result, to prolong the increase of lag in my small low-pop server...

    Any help is much appreciated, thank you to you all & much respect to Oxide devs!!!!!!!!!!!

    Edit: Thank you to whoever moved my thread topic <3!
     
    Last edited by a moderator: Oct 17, 2015
  10. Is there actually any way to simply disable this messgages?
     
  11. If you are using Rusty you can filter them... Lot less annoying.

    Stannis, try Cornucopia, the /purge command deletes all animals, barrels, rad town crates and rock nodes (they will respawn).
     
  12. how to disable the AI?
     
  13. In console:
    ai.think false
    ai.move false

    But after the animals on the server will be useless lol.
     
  14. How do you filter them through rusty?
    Update to the above message..Doesn't matter I managed to filter them just fine :)
     
  15. Wulf

    Wulf Community Admin

    I have tested this with RCON, but for Oxide's console it works. FilterExt for Rust Experimental | Oxide.
     
  16. FTM

    FTM

    So there is no fix to this as of yet? I'm getting these TimeWarnings non-stop, and this just started for me today.

    I've filtered them through Rusty, but I'm getting complaints about server lag now, that I haven't been in the past.
     

    Attached Files:

  17. Wulf

    Wulf Community Admin

    The time warnings are an indication that there's something wrong with your server, which you'd need to track down. It could be hard drive performance issues, a plugin being a resource hog, or just the Rust server dragging its feet.
     
  18. FTM

    FTM

    Ok, thanks. I've sent a message to my host to see if anything is up on their end.

    This just started today for me.
     
  19. This is a known problem with the latest update, most official facepunch servers are unplayable because there is no admins to restart them. It gets worse overtime so i recommend restarting the server every so aften if it gets bad. I dont think this is a Oxide issue at all since Official servers dont use Oxide.
     
  20. Hey.

    Before I start, I would post in Facepunch forums, but they're kinda dead, so I suppose the next best place is here.

    So I'm currently running Rust Arena, which is a Rust Battlefield server.

    I'm getting lots of TimeWarning errors in the console . I've tried unloading all the plugins, but that doesn't seem to be affecting it. I can't for the life of me remember when they started happening. There is no perceivable lag in game, and out of the average 10-15 players I have on the server no one has ever mentioned any lag in the chat.

    If anyone could help me with curing this that would be great :)

    E[/URL]DIT: Like 10 players just suddenly joined just after posting this, and the errors are getting even more spammy. My RAM usage his also risen from 2.8G/4G to 3.5G, could that be the problem? I've texted my mate to ask for some more RAM anyway, since I was planning on hosting a few more servers.

    Thanks,
    PsychoTea.
     
    Last edited by a moderator: Nov 2, 2015