1. LOL... "Légère". Funny guy.

    How many colliders you at?
     
  2. Server update problem solved !

    for your collide error I saw that after the patch last week but I don t see that error anymore in ly console.
    How can I know that otherwise ?
     
    Last edited by a moderator: Sep 24, 2015
  3. Just for the record, the "sv_requestfile" is really a Rust issue that Facepunch will need to fix at some point. This is caused either by signs or GUI plugins using images, when the server uploads an image to a player, it actually does so in the server cycle, essentially freezing all players on the server while the image is uploaded. If the receiving player has a slow connection or worse, something prevents the transfer from completing. all players pay the price. I had SignArtist on my server and removed it and it help a lot since the sign images that are hand drawn are typically much smaller and the issue is less apparent.

    All that said, the fact remains that if a clan decides to fill their castle with 300 signs, whenever any player gets close for the first time, all those 300 images will be uploaded to the player at the same time, totally lagging out ALL players on the server while this occurs. I've seen my server go on a 30+ second ball because of this and it was especially bad because some guy had a huge art gallery base near where 90% new players spawned... So any new player joining the server would lag everyone out!

    Now, as for the opendoor one, I have this if I'm running AutoDoorCloser and I do not have it if I don't. It could be a coincidence but it started when the new decay stuff got added and it just so happens that opening doors triggers some stuff on surrounding structures. I'm just a bit perplexed at the fact it does not occur if nobody is hooking the door hook. Perhaps something in the hook handling in Oxide is causing this? Might be worth a little investigation!

    Finally, obviously a 82 seconds windup like that is definitely not normal. Not sure what ServerMgr.Update does, but I have this on my server a lot (but they are small values, < 200-300ms.
     
  4. colliders in console.
     
  5. problem has been solved after contacting my provider. But yeah it is really annoying ;-)

    I made gifts for all players : 2 rockets ahah
     
  6. Had this message a couple of days ago but never had this message again since 2 or 3 days.

    If I see it, will advice you !
     
  7. Not talking about a message here... The collider count seems to affect and cause lots of time warnings. My server after close to 3 weeks was lagging real bad and I had an AI.Cycle time warning that seemed to be directly proportional to the collider count.
     
  8. Yes they explained it yesterday

    Collider batching
    Andre has pushed a bunch of commits to his ‘collider-batching’ branch. Once the number of colliders on a server reaches ~270k, things start getting wonky. People can’t build, things spawn in the wrong place, and gameplay overall starts breaking down. Collider batching aims at combining colliders over time so the overall count stays lower. A much needed fix because currently, populated servers have a hard time lasting more than a couple weeks...

    ps: I am still waiting for the word for the rock ^^ for ladderanywhere; -)
     
  9. Yeah sorry we just wiped this week on my server and we've had a lot of new players so I've been busy!

    I did come across something else that might answer the question partly at least... just adding 'rock' to your blacklist will probably get most of them. From memory though there are some cliffs and other prefabs out there that are rocks and do not necessarily have the 'rock' keyword though. I'll try and find some time tonight.
     
  10. can you say how it was solved...? Im getting the same thing and im on a dedi box


    (01:08:43) | TimeWarning: Net.sv.Cycle took 0.36 seconds (364ms)
    (01:10:18) | TimeWarning: Net.sv.Cycle took 91.43 seconds (91434ms)
    (01:10:18) | TimeWarning: ServerMgr.Update took 91.44 seconds (91440ms)
    (01:10:18) | Cannot save mining quary because children were null
    (01:10:19) | Save took: 0.93 seconds
    mattb150[1:14 AM]Server froze for over 100 seconds
     
  11. I contacted my provider. They said they had to make something with the hard disk... So it was done by them, not by me.
     
  12. Any way you could inquire about the details of how they managed to fix it? Would really like to know as its a problem with my server currently :^)))
     
  13. TimeWarning: BasePlayer.ServerCycle took 0.22 seconds (219ms)
    and disconnect from the game... But before this, server very laaaggg
     
  14. Same here!
     
  15. Guys , hey ! Is there a command to turn off the server delays ?
    Example : (TimeWarning: imageupdate took 0.08 seconds ( 81 ms)
     
  16. Dont think so
     
  17. I am suffering very , very much alert . And even deleted all the plugins - did not help ...
    Code:
    TimeWarning: imageupdate затрачено 0.15 сек (148 мс)
    TimeWarning: OnRPCMessage затрачено 0.16 сек (156 мс)
    TimeWarning: ConnectedPacket затрачено 0.16 сек (157 мс)
    TimeWarning: Net.sv.Cycle затрачено 0.16 сек (158 мс)
    TimeWarning: OnRPCMessage затрачено 0.04 сек (36 мс)
    TimeWarning: ConnectedPacket затрачено 0.07 сек (71 мс)
    TimeWarning: itemcmd затрачено 0.16 сек (162 мс)
    TimeWarning: OnRPCMessage затрачено 0.16 сек (163 мс)
    TimeWarning: ConnectedPacket затрачено 0.16 сек (163 мс)
    TimeWarning: Net.sv. Цикл затрачено 0.16 сек (164 мс)
    TimeWarning: AIHandler.Cycle взял 0,29 секунды (287 мс) [собирать мусор]
    TimeWarning: itemcmd затрачено 0.18 сек (178 мс)
    TimeWarning: OnRPCMessage затрачено 0.18 сек (180 мс)
    TimeWarning: ConnectedPacket затрачено 0.18 сек (181 мс)
    TimeWarning: Net.sv.Cycle затрачено 0.18 сек (181 мс)
    TimeWarning: OnRPCMessage took 0.38 seconds (383 ms)
    TimeWarning: ConnectedPacket took 0.39 seconds (386 ms)
    TimeWarning: Net.sv.Cycle took 0.39 seconds (387 ms)
    TimeWarning: itemcmd took 0.13 seconds (125 ms)
    TimeWarning: OnRPCMessage took 0.13 seconds (126 ms)
    TimeWarning: ConnectedPacket took 0.13 seconds (127 ms)
    TimeWarning: Net.sv.Cycle took 0.13 seconds (128 ms)
    TimeWarning: onprojectileattack took 0.07 seconds (66 ms)
    TimeWarning: OnRPCMessage took 0.07 seconds (67 ms)
    TimeWarning: ConnectedPacket took 0.07 seconds (68 ms)
     
    Last edited by a moderator: Oct 2, 2015
  18. Oxide Version 2.0.1425
    Spam in console server:
    Code:
    (03:00:15) | TimeWarning: OnAttacked took 0.12 seconds (123 ms)
    (03:00:15) | TimeWarning: DoAttackShared took 0.13 seconds (128 ms)
    (03:00:15) | TimeWarning: PlayerAttack took 0.13 seconds (133 ms)
    (03:00:15) | TimeWarning: playerattack took 0.14 seconds (137 ms)
    (03:00:15) | TimeWarning: OnRPCMessage took 0.14 seconds (142 ms)
    (03:00:15) | TimeWarning: ConnectedPacket took 0.15 seconds (148 ms)
    (03:00:15) | TimeWarning: Net.sv.Cycle took 0.15 seconds (153 ms)
    (03:00:21) | TimeWarning: OnAttacked took 0.08 seconds (79 ms)
    (03:00:21) | TimeWarning: DoAttackShared took 0.09 seconds (85 ms)
    (03:00:21) | TimeWarning: PlayerAttack took 0.09 seconds (91 ms)
    (03:00:21) | TimeWarning: playerattack took 0.10 seconds (97 ms)
    (03:00:21) | TimeWarning: OnRPCMessage took 0.10 seconds (102 ms)
    (03:00:21) | TimeWarning: ConnectedPacket took 0.11 seconds (108 ms)
    (03:00:21) | TimeWarning: Net.sv.Cycle took 0.11 seconds (112 ms)
    (03:00:25) | TimeWarning: OnAttacked took 0.19 seconds (188 ms)
    (03:00:25) | TimeWarning: DoAttackShared took 0.20 seconds (195 ms)
    (03:00:25) | TimeWarning: PlayerAttack took 0.20 seconds (201 ms)
    (03:00:25) | TimeWarning: playerattack took 0.21 seconds (206 ms)
    (03:00:25) | TimeWarning: OnRPCMessage took 0.21 seconds (211 ms)
    (03:00:25) | TimeWarning: ConnectedPacket took 0.22 seconds (215 ms)
    (03:00:25) | TimeWarning: Net.sv.Cycle took 0.22 seconds (219 ms)
    (03:00:53) | TimeWarning: OnAttacked took 0.19 seconds (188 ms)
    (03:00:53) | TimeWarning: DoAttackShared took 0.19 seconds (193 ms)
    (03:00:53) | TimeWarning: PlayerAttack took 0.20 seconds (198 ms)
    (03:00:53) | TimeWarning: playerattack took 0.21 seconds (207 ms)
    (03:00:53) | TimeWarning: OnRPCMessage took 0.21 seconds (212 ms)
    (03:00:53) | TimeWarning: ConnectedPacket took 0.22 seconds (218 ms)
    (03:00:53) | TimeWarning: Net.sv.Cycle took 0.22 seconds (223 ms)
    (03:02:10) | TimeWarning: AIHandler.Cycle took 0.58 seconds (577 ms) [GARBAGE COLLECT]
    (03:02:10) | TimeWarning: ServerMgr.Update took 0.58 seconds (584 ms) [GARBAGE COLLECT]
     
  19. This warnings get LAG on server! I turn off all plugins and keep.
     
  20. Happens again... GGGRRR
    Can I consider it is coming from RUST ?

    (20:00:16) | TimeWarning: ServerMgr.Update took 1.26 seconds (1259 ms)
    (20:01:25) | TimeWarning: ServerMgr.Update took 4.88 seconds (4885 ms)
    (20:02:19) | TimeWarning: ServerMgr.Update took 5.35 seconds (5347 ms)
    (20:03:00) | TimeWarning: ServerMgr.Update took 1.38 seconds (1378 ms)