Again, I hate to be the recurring bearer of bad news, but whether you are using the -batchmode launch condition or not, clients are stuck at 'Starting Client ...' No clues given in logs or terminal output this time, just confirmation of 'P2P Session with *************** accepted'. Which is nothing out of the norm for connecting players - although that's where further client connectivity information stops there. RDP'd to server and can see the server has started and in-game upon relaunching, this time with a rendered client (starting without '-batchmode -nographics') and players still cannot connect, same issue. Removing residual multiplayer gamedata from %APPDATA%\..\LocalLow\SKS\ and removing the now created game directory Saves folder before re-launching yields no results in either modes (whether server client rendered or not) - I like that the code for relocating save directories is now being used. Also I've no idea if saves were thought to be fixed in batchmode, but I still do see the same old error about 'GlobalDataSaver this._intData.Count missmatch (759/0)' present in terminal when relaunching the server and it attempting to load save. Can we get any confirmation from other Oxide users on The Forest 0.41 with the same experience?