1. csstikman89

    csstikman89 Naked Wanderer

    Again, I hate to be the recurring bearer of bad news, but whether you are using the -batchmode launch condition or not, clients are stuck at 'Starting Client ...'

    No clues given in logs or terminal output this time, just confirmation of 'P2P Session with *************** accepted'. Which is nothing out of the norm for connecting players - although that's where further client connectivity information stops there.

    RDP'd to server and can see the server has started and in-game upon relaunching, this time with a rendered client (starting without '-batchmode -nographics') and players still cannot connect, same issue.

    Removing residual multiplayer gamedata from %APPDATA%\..\LocalLow\SKS\ and removing the now created game directory Saves folder before re-launching yields no results in either modes (whether server client rendered or not) - I like that the code for relocating save directories is now being used.

    Also I've no idea if saves were thought to be fixed in batchmode, but I still do see the same old error about 'GlobalDataSaver this._intData.Count missmatch (759/0)' present in terminal when relaunching the server and it attempting to load save.

    Can we get any confirmation from other Oxide users on The Forest 0.41 with the same experience?
     
  2. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    The save data is under the server's directory as of Oxide for 0.40. I've had no issue with users connecting though under the past few versions with saves enabled. Keep in mind that we haven't put a build out for 0.41b yet, but it is prepared, so that may be your cause.
     
  3. csstikman89

    csstikman89 Naked Wanderer

    "...and removing the now created game directory Saves folder..." - I did mention that I acknowledged the new save directory, and that the code which had existed in source for some time for relocating saves was finally hooked.

    I was running The Forest 0.41 both server-side and client-side, hadn't updated it, since I disabled auto-update to monitor and remain inline with supported Oxide release. Haven't had a successful connection using Oxide, later removed Oxide and can connect again.
     
  4. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Hmm, not sure then. I had a friend just test it with my old save and it was working fine. I've had players connecting to it normally for the past few days as well during testing.
     
  5. Inforcer25

    Inforcer25 Naked Wanderer

    I also have the same issue. The server and client is on the same machine but the client gets stuck at "Starting Client ..." The console also just stays at P2P Accepted. I asked a friend to join the server and they also get stuck at "Starting Client ...". Can you guys please fix this or provide a way I can fix this?
     
  6. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Delete your saves and try again. I can't reproduce the issue locally with others connecting to it just fine.
     
  7. Inforcer25

    Inforcer25 Naked Wanderer

    When you say I should delete the saves do you mean the saves in the server folder? or the saves in the appdata?
     
  8. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    They are only under the saves folder in the server directory now, the appdata ones are not used when Oxide is installed.
     
  9. Inforcer25

    Inforcer25 Naked Wanderer

    It still does the same. I also see when i delete the saves and i start up the server it syncs the saves from the cloud. Could it be using the same saves?

    EDIT: Also in the console there is something new. Now it says STEAMP3 - AsncTCPSocket destroyed and also then says STEAMP3 - AsncTCPSocket create
     
  10. csstikman89

    csstikman89 Naked Wanderer

    No. Saves aren't being loaded from the cloud, before I reviewed the code and began troubleshooting said problem, I was running along that very same hunch. You can turn off 'Steam Cloud synchronization' via steam, and you'll still have the same issue.

    What can I say... I guess it's just me and you suffering alone at the moment. Same deal this way though, deleting saves yields no success. I guess we wait for another 'The Forest' rel and Oxide counterpart.
     
  11. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    I don't know what the STEAMP3 - AsncTCPSocket is from, but likely just normal debug info from The Forest.

    Yeah, not sure what to do about it. I have to tread carefully with it when disabling client-side portions of the server too as it seems to be sensitive. I'm not sure why the both of you are getting save issues and I can't seem to get it to have any. :/
     
  12. bigfoot129012

    bigfoot129012 Scavenger

    i'm having the same issue with the starting client when i set up my server and i log in to it and the server see's me and accepted me but when i look at the game it says starting client and you said it's b/c of the v0.41b its not updated to that yet? when will that fix come out ? thanks for all y'all hard work for all the stuff you do for us
     
  13. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    The version has been out for weeks now.
     
  14. bigfoot129012

    bigfoot129012 Scavenger

    umm i downloaded the one from here Oxide-TheForest and i use cmd and i download the gmae files and then i pull everything from the Oxide file to the server file and i use the batch file that came with it i changed the ip and port forward the 27016 and then i run it and it looks like this

    Setting breakpad minidump AppID = 242760
    Steam_SetMinidumpSteamID: Caching Steam ID: my steam id [API loaded no]
    Steam Started
    Cloud file (__RESUME__) Creation time: 1467828055 - 1467831655 = -3600?
    Cloud file (info) Creation time: 1467815807 - 1467819407 = -3600?
    Cloud file (thumb.png) Creation time: 1467826853 - 1467830453 = -3600?
    Cloud file (guid) Creation time: 1467826846 - 1467830446 = -3600?
    Cloud Sync Done
    [Oxide] 14:34 [Info] Loading Oxide Core v2.0.2112...
    [Oxide] 14:34 [Info] Loading extensions...
    [Oxide] 14:34 [Info] Loaded extension CSharp v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension JavaScript v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension Lua v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension MySql v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension Python v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension SQLite v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension Unity v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Loaded extension TheForest v1.0.2112 by Oxide Team
    [Oxide] 14:34 [Info] Using Covalence provider for game 'The Forest'
    [Oxide] 14:34 [Info] Loading plugins...
    [Oxide] 14:34 [Info] Loaded plugin Unity Core v1.0.0 by Oxide Team
    [Oxide] 14:34 [Info] Loaded plugin The Forest v1.0.0 by Oxide Team
    [Oxide] 14:34 [Info] Announcer was compiled successfully in 2079ms
    [Oxide] 14:34 [Info] Loaded plugin Announcer v0.1.0 by Wulf/lukespragg
    Server is connected to steam
    P2P Session with my steam id accepted
    Bigfoot's Forest 203fps, 27s 1/10 0b/s in, 0b/s out 12:00 am Oxide 2.0.2112 for 0.41b << i see it now lol

    but still getting the starting client thing still any reason why i still get this
     
  15. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Have you tried hosting a game without Oxide on the same computer and network?
     
  16. bigfoot129012

    bigfoot129012 Scavenger

    you mean cmd the forest files and just run batch file like that?
     
  17. bigfoot129012

    bigfoot129012 Scavenger

    Setting breakpad minidump AppID = 242760
    Steam_SetMinidumpSteamID: Caching Steam ID: my id [API loaded no]
    Steam Started
    Syncing Multiplayer/Slot1/__RESUME__ from cloud(1467828055) to local(0)
    Local file (__RESUME__) Creation Time: 1467831655 - 1467828055 = 3600?
    Syncing Multiplayer/Slot1/info from cloud(1467815807) to local(0)
    Local file (info) Creation Time: 1467819407 - 1467815807 = 3600?
    Syncing Multiplayer/Slot1/thumb.png from cloud(1467826853) to local(0)
    Local file (thumb.png) Creation Time: 1467830453 - 1467826853 = 3600?
    Syncing Multiplayer/Slot1/guid from cloud(1467826846) to local(0)
    Local file (guid) Creation Time: 1467830446 - 1467826846 = 3600?
    Cloud Sync Done
    [Oxide] 15:24 [Info] Loading Oxide Core v2.0.2112...
    [Oxide] 15:24 [Info] Loading extensions...
    [Oxide] 15:24 [Info] Loaded extension CSharp v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension JavaScript v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension Lua v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension MySql v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension Python v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension SQLite v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension Unity v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Loaded extension TheForest v1.0.2112 by Oxide Team
    [Oxide] 15:24 [Info] Using Covalence provider for game 'The Forest'
    [Oxide] 15:24 [Info] Loading plugins...
    [Oxide] 15:24 [Info] Loaded plugin Unity Core v1.0.0 by Oxide Team
    [Oxide] 15:24 [Info] Loaded plugin The Forest v1.0.0 by Oxide Team
    Server is connected to steam
    P2P Session with my id accepted
    Bigfoot's Forest 102fps, 1m43s 1/10 100b/s in, 100b/s out 12:01 am Oxide 2.0.2112 for 0.41b


    and still getting the Starting Client on game anyone have a anything that can help me out please ?
     
  18. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Have you tried hosting a game without Oxide yet?
     
  19. bigfoot129012

    bigfoot129012 Scavenger

    ok im still new at this so please bare with me lol i downloaded the files from cmd app id 242760 and i put in the batch file only from the oxide changed the port and port forward everything i needed to like this

    @echo off
    cls
    :start
    echo Starting server...

    TheForest.exe -batchmode -nographics -ip my ip -port 27016 -maxplayers 10 -hostname "Bigfoot's Forest" -friendsonly 0

    echo.
    echo Restarting server...
    echo.
    goto start

    and when i click on it to start the server all it does is say starting server thats all sat there for like 3 mins before i shut it down am i doing something wrong?
     
  20. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Just start your normal client (this should be separate from your server and without Oxide) and see if a remote player can connect to it.