1. I use
    Code:
    Effect.server.Run("assets/bundled/prefabs/fx/smoke_cover_full.prefab", flashPos, Vector3.zero, null, false);
    but this certain effect runs pretty much forever... Is there any way I could stop/kill the effect after certain time?
     
  2. Wulf

    Wulf Community Admin

    The only way I know of is searching for that entity and killing it/destroying it like you would any other entity.
     
  3. How would I do that? Everything I tried doesn't work...
     
  4. Does anyone know how to do this?
     
  5. Attach it to a empty game object and destroy the game object when you're done