Hello and help please
How u fixed this ?
running LGSM linux hurtworld server and get this in log:
if debbuging by command ./hwserver debugCode:SteamAPI_GameServer.Init() failed. Closing network connections... Abort running Threads: 1 Setting up 1 worker threads for Enlighten. Thread -> id: e10e6b40 -> priority: 1 Unloaded all mods
get this
Code:[ INFO ] Stopping hurtworld-server: hurt.7worlds.ru is already stopped [ OK ] Debug hurtworld-server: Starting debug Set current directory to /home/hwserver/serverfiles Found path: /home/hwserver/serverfiles/Hurtworld.x86
SteamAPI_GameServer.Init() failed with server
Discussion in 'Hurtworld Discussion' started by xcode, Jul 13, 2016.
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Wulf Community Admin
Make sure you don't have any other servers already running on the same ports.
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its the only one server that i try to run, also run rust exp on other port and it works fine. but im wondering how other people run hurtworlds servers. i tryed it on the old way/ instlling steam and making an .sh file to start the Hurtworld.x86 with following config: ./Hurtworld.x86 -batchmode -nographics -exec "host 12871;queryport 13871;maxplayers 60;servername hurt7worlds" -logfile output.txt. But i got the same
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Is it possible you don't have Steam installed?
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у меня тоде самое памогите
SteamAPI_GameServer.Init() failed.
Closing network connections...
Abort running Threads: 1
Setting up 1 worker threads for Enlighten.
Thread -> id: e10e6b40 -> priority: 1
Unloaded all mods
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Wulf Community Admin
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After starting with ./_start.sh, server is trying to load and then finally after about 10 seconds server shuts down (crashes?), with this reason in logs.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
0]
When I switch from 64bit (Hurtworld.x86_64) to 32bit (Hurtworld.x86) version of engine it works but I'd like to make it work on 64bit engine
linux: debian-8.0-x86_64
oxide: lastest
startup log: link
installing with: link (commands I'm using for installing hw server) -
Wulf Community Admin
Could you upload (not paste) your server go here please?
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I Get same problem
Code:SteamAPI_GameServer.Init() failed. Closing network connections... Abort running Threads: 1 Setting up 6 worker threads for Enlighten. Thread -> id: 8e20 -> priority: 1 Thread -> id: 2f28 -> priority: 1 Thread -> id: 4730 -> priority: 1 Thread -> id: 6e68 -> priority: 1 Thread -> id: 3f30 -> priority: 1 Thread -> id: 12ac -> priority: 1 Unloaded all mods
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I also got the SteamAPI_GameServer.Init() failed issue. I tried to do all the things above and I haven't been able to fix the problem. I checked for the longest time and have not found a hurtworld.exe process running in my task manager. Restarted my pc. Nothing worked and I don't know what could be the problem anymore.
Attached Files:
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I had host 12871 w-757228588 added both in autoexec and host. But appearently it doesn't like that. Might have any idea what could be the problem?
So without the map the server seems to be running, however I get this message now. I don't know if it is a problem or can be ignored?
Failed to run a 8.00 timer in 'Tornadoes v1.1.3' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Tornadoes.<Loaded>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
and I get, while loading some mods, this message a couple of times (with different mod id's).
Download finished with wrong item: expected 813160281, got 858979350
Download finished with wrong item: expected 848948867, got 858979350
All these's ID's I'd like to install but I get these kinds of message a few times when loading all my mods (so some repeat). This seems crucial, though I don't know.
I'll add my (updated) gamelog again. If you need any more information you can just ask me.
Thanks in advance for the help
Edit: When I try to connect to my server it gets stuck at "loading modds 100%". After a while it just redirects me back to the home screen.Attached Files:
Last edited by a moderator: Dec 28, 2017 -
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"Download finished with wrong item" isn't anything to worry about from what I've seen, the workshop mod will still work fine. I believe it is just telling you that it downloaded a newer version of the mod than the mod ID was originally used for.
Tornadoes is an unmaintained and unfinished mod. The error you get for it isn't anything harmful, however the tornadoes themselves do not function properly due to other underlying issues that were never able to get fixed. You'll notice that the tornadoes often times do not move, and when they do they get stuck on everything - due to unresolved conflicts with the mesh layer in V1. I was testing this one for the guys who made it and we were never able to get it working properly - and that mod team has split up and is now two separate mod teams. So I doubt tornadoes will ever be fixed in its original form, and definitely not on V1.Last edited by a moderator: Dec 29, 2017 -
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Last edited by a moderator: Dec 31, 2017
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