1. Austinv900

    Austinv900 Shack Builder Plugin Developer

    Is it a brand new account?
     
  2. Kappasaurus

    Kappasaurus Master Researcher Plugin Developer

    That shouldn't change it. Maybe the steamid has a random profile with the default icon, or he is offline.
     
  3. Reynostrum

    Reynostrum Shack Builder Plugin Developer

    So, if he is offline, it shows the "?"?
     
  4. Kappasaurus

    Kappasaurus Master Researcher Plugin Developer

    If the player looking at the message is offline steam.
     
    Last edited: Jul 16, 2016
  5. Austinv900

    Austinv900 Shack Builder Plugin Developer

    I had to join my server at lease once for my secondary account icon to update
     
  6. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    The icon showing all depends on your Steam client. The account does not have to be playing though.
     
  7. Kappasaurus

    Kappasaurus Master Researcher Plugin Developer

    @Wulf Am I doing anything wrong here?
    Code (C#):
    player.Reply("<size=13>You've added <color=#74c6ff>"+  args[1]+ "</color> to your todo list!</size>",  null, "76561198235146288");
     
    Last edited: Oct 29, 2016
  8. 4lex

    4lex Scavenger

    Hi everyone I was wondering whether there is a way to 'intercept' messages other plugins are sending and then resend them out with a steam profile icon I define.

    I already know about this thread Steam profiles to use for icons | Oxide but for most plugins there is no easy way to add them as most plugins use a different method for sending messages.
     
  9. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    The example in the first post is how it has to be done. If a plugin is using another method, you'd need to switch to this method or use the direct way of calling it which is what the "rust" helpers wrap.
     
  10. 4lex

    4lex Scavenger

    Thanks for the help I got it to work with most of the plugin but can you please help me with AdvertMessages and ConnectMessages
     
  11. Wulf

    Wulf Community Admin Community Admin Oxide Developer

    Those are universal plugins I believe, so it's a bit more complicated. If you'd like it as an option, I'd suggest requesting it from the plugin authors. To keep it short, you wouldn't be able to handle it the same way, because the "rust" helpers are not available to Covalence plugins directly. So you'd either need to call that Rust library from Oxide, or use the direct method. Either way, the plugin won't be universal anymore unless you add an #if RUST check and add the Rust-specific code in there. So, I'd suggest requesting that feature from the authors. ;)