Discussion in 'Rust Development' started by Wulf, Jun 12, 2015.
Is it a brand new account?
That shouldn't change it. Maybe the steamid has a random profile with the default icon, or he is offline.
So, if he is offline, it shows the "?"?
If the player looking at the message is offline steam.
I had to join my server at lease once for my secondary account icon to update
The icon showing all depends on your Steam client. The account does not have to be playing though.
@Wulf Am I doing anything wrong here?
player.Reply("<size=13>You've added <color=#74c6ff>"+ args+ "</color> to your todo list!</size>", null, "76561198235146288");
Hi everyone I was wondering whether there is a way to 'intercept' messages other plugins are sending and then resend them out with a steam profile icon I define.
I already know about this thread Steam profiles to use for icons | Oxide but for most plugins there is no easy way to add them as most plugins use a different method for sending messages.
The example in the first post is how it has to be done. If a plugin is using another method, you'd need to switch to this method or use the direct way of calling it which is what the "rust" helpers wrap.
Thanks for the help I got it to work with most of the plugin but can you please help me with AdvertMessages and ConnectMessages
Those are universal plugins I believe, so it's a bit more complicated. If you'd like it as an option, I'd suggest requesting it from the plugin authors. To keep it short, you wouldn't be able to handle it the same way, because the "rust" helpers are not available to Covalence plugins directly. So you'd either need to call that Rust library from Oxide, or use the direct method. Either way, the plugin won't be universal anymore unless you add an #if RUST check and add the Rust-specific code in there. So, I'd suggest requesting that feature from the authors.