Hi there!
I try to use the OnItemDeployed, OnItemPickup hooks but seems they are not called at all.
Other hooks I implement are called though.. No errors at all.
Am I missing something here?
Some help with OnItemDeployed
Discussion in 'Rust Development' started by Griepvirus, Jun 11, 2017.
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Wulf Community Admin
What are you doing to test them?
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A clear plugin, only 3 hooks, OnServerInitialized, and OnPluginLoaded, Both work, On the OnItemDeployed have nothing but a Puts to tell me its there.. like on the other 2.. Whatever I deploy it never gets there.. (put down a large furnace, a lamp, a box.. never gets called)
OnEntityKill works, OnEntitySpawned works also..Last edited by a moderator: Jun 11, 2017 -
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Yes, deployed a lot of different ones, picked them up.. actually at the moment have no clue why not.. Not fast ask for help as I am first exploring everything I can think of to see why it doesn't.. It seems the hooks are not called when deploy or pick an item up.. tried a lot of different items also.. never gets there..
Code:void OnItemDeployed(Deployer deployer, BaseEntity entity) { Puts("OnItemDeployed works!"); }
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Code:
namespace Oxide.Plugins { [Info("Test", "----", "0.1.0")] [Description("Test")] class Test : RustPlugin { bool bServerReady = false; void OnServerInitialized() { Puts("Server initialized"); bServerReady = true; } void OnPluginLoaded() { Puts("Plugin Loaded"); } void OnItemDropped(Item item, BaseEntity entity) { // works Puts("OnItemDropped works!"); } void OnItemPickup(Item item, BasePlayer player) { // works, but only when item is dropped?? Puts("OnItemPickup works!"); } void OnItemDeployed(Deployer deployer, BaseEntity entity) { // never gets called, whatever deploy Puts("OnItemDeployed works!!"); if (entity is BaseOven) { if (entity.name.Contains("furnace")) { Puts("Furnace Deployed!!"); } else if (entity.name.Contains("campfire")) { Puts("Campfire Deployed!!"); } else if (entity is CeilingLight || entity.name.Contains("lantern")) { Puts("Light Deployed!!"); } } } void OnConsumeFuel(BaseOven oven, Item fuel, ItemModBurnable burnable) { // works if (oven.name.Contains("furnace")) { Puts("Furnace uses Fuel"); } else if (oven.name.Contains("campfire")) { Puts("Campfire uses fuel"); } else if (oven.name.Contains("light") || oven.name.Contains("lantern")) { Puts("Light uses fuel"); } } } }
The pickup works when pick up a dropped item, not a deployed item like a tunalight.
Really have no clue why the deployed does not fire at all
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Ok, found it, it's not OnEntityDeployed, but OnEntityBuild that fires on deploying a tunalight..
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