1. Basically my friend told me that the server needed to be updated, so I ran the steam update along. Then joined it, but forgot to update oxide, So i updated oxide, however now due to me trying to update oxide i can no longer start my server, the console will not reset. Has oxide been updated yet?
     
  2. Wulf

    Wulf Community Admin

    Oxide has been update since the Rust update was released, so yes. If your server is not starting, check your RustDedicated_Data/output_log.txt for errors.
     
  3. I do not have the /output_log.txt
     
  4. Wulf

    Wulf Community Admin

    It'd be around somewhere as long as you aren't using -nolog in your startup. If you use -logfile in your startup script, it'd be that file.
     
  5. I don't know if I am using -nolog in my startup script, its set to defualt, the only thing i change is the name etc
    [DOUBLEPOST=1493395304][/DOUBLEPOST]Imgur: The most awesome images on the Internet
    [DOUBLEPOST=1493395770][/DOUBLEPOST]could i try to delete oxide then re-install it
    [DOUBLEPOST=1493396039][/DOUBLEPOST]I found this in my /server/identitiy/log.warning.txt

    [4/28/2017 3:48:18 PM] Calling UpdateNavMesh took 0.173748


    [4/28/2017 3:48:42 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:43 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/bundled/prefabs/autospawn/resource/ores_snow/sulfur-ore.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/stag/stag.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:48:44 PM] assets/rust.ai/agents/bear/bear.prefab (UnityEngine.GameObject) has no population - should be removed


    [4/28/2017 3:54:31 PM] aNNdreU[3074976/76561198036596615] fired invalid projectile: Entity too far away (riflebullet_explosive on shutter.metal.embrasure.b with 0.1213486m > 0.1m in 0.3773921s)


    [4/28/2017 3:57:33 PM] TrubkasCZLPMC[19726/76561198153046329] fired invalid projectile: Entity too far away (riflebullet on searchlight.deployed with 0.1254087m > 0.1m in 0.333397s)
    [DOUBLEPOST=1493396774][/DOUBLEPOST]I do not know how to check if I am using -nolog , I cannot find output_log.txt anywhere
     
  6. That log I posted is the best I can find
    [DOUBLEPOST=1493398864][/DOUBLEPOST]I uninstalled oxide then re-installed it, that worked thanks for trying