1. Yes, seems to be.
     
  2. Where do i find the new update?? am new :D
     
  3. Open your control panel and click on Updates or Mod Manager and click on install for oxide, it'll update oxide. As for the client update, you'll need to hit steam update.
     

  4. Ingame or? :D
     
  5. Its not updated atm. there is a problem with onplayerspawn hook
     
  6. Same here. My Oxide server starts but then restarts after a short while. I can't join before it restarts. @Wulf - any known issues with Oxide on latest update?
     
  7. Its Oxide. If you run a server, just updated it again and don't install Oxide. At least players can play vanilla until an Oxide update pushes.
     
  8. The control panel of the host you're using? :)
     
  9. @Dream 5 Is the new Oxide Update out yet?
    @Wulf any news by some chance bud?
     
  10. Quick update, my server booted long enough for me to join and it's alright for now. Will probably go off shortly though.
     
  11. Well I had issues with my server booting and after pushing the oxide update through again it started up, so I figured there'd been another update, however looking at the release notes there hasn't been.
     
  12. Okay! So as of right now the 2959 build or whatnot will work, but we're waiting on a fix for the onplayerhook ordeal? Sorry, just got 146 super frustrated players wanting in lol. Thanks for the information!
     
  13. When I normally run the oxide update, it goes really smooth...this is the first time I've received an error. This is what my control panel is telling me:

    Duplicate entry '1067973' for key 'PRIMARY'

    Not sure what it means, but any help would be greatly appreciated. Hate getting yelled at by players on Discord, haha.
     
  14. I feel you there! Lol players love their servers, man!
     
  15. Not sure if oxide did update or not, but my server is yelling at me about duplicate plugins. Anyone else?
     
  16. Any fixes yet for the errors that pop up when server is starting up?
     
  17. Anything?
    [DOUBLEPOST=1484870706][/DOUBLEPOST]Just re-verified and download oxide again and it works... might have updated it without updating the notes.
     
  18. Code:
    [01/20/2017 02:04:27] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:27] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:27] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:27] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:27] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:27] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:28] A script behaviour (probably Door?) has a different serialization layout when loading. (Read 200 bytes but expected 220 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:28] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] A script behaviour (probably Door?) has a different serialization layout when loading. (Read 204 bytes but expected 252 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] A script behaviour (probably SimpleBuildingBlock?) has a different serialization layout when loading. (Read 196 bytes but expected 212 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:28] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 80 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:28] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:29] A script behaviour (probably Door?) has a different serialization layout when loading. (Read 200 bytes but expected 220 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:29] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:29] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:29] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:29] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/20/2017 02:04:29] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/20/2017 02:04:29] A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 112 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    Latest Rust and Oxide
     
  19. i get the same errors as Suslik
     
  20. I tried updating Oxide, now my server will not even start up it just shows "CWorkThreadPool: :"CWorkThreadPool: work complete queue not empty. 1 item discarded." and nothing else happens