Code:Server Network Exception (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)NullReferenceException: Object reference not set to an instance of an object at Facepunch.Network.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0 at Facepunch.Network.Raknet.StreamRead.UInt32 () [0x00000] in <filename unknown>:0 at Network.Read.MemoryStreamWithSize () [0x00000] in <filename unknown>:0 at Network.Read.String () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) Network.Read:String () at ServerMgr.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 at Facepunch.Network.Raknet.Server.ConnectedPacket (Network.Connection connection) [0x00000] in <filename unknown>:0 at Facepunch.Network.Raknet.Server.Cycle () [0x00000] in <filename unknown>:0 at ServerMgr.Update () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() (Filename: Line: -1)NETRCV_ReadBytes returned false
Server Network Exception
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