1. Code:
    Server Network Exception
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)NullReferenceException: Object reference not set to an instance of an object
      at Facepunch.Network.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0
      at Facepunch.Network.Raknet.StreamRead.UInt32 () [0x00000] in <filename unknown>:0
      at Network.Read.MemoryStreamWithSize () [0x00000] in <filename unknown>:0
      at Network.Read.String () [0x00000] in <filename unknown>:0
      at (wrapper remoting-invoke-with-check) Network.Read:String ()
      at ServerMgr.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Facepunch.Network.Raknet.Server.ConnectedPacket (Network.Connection connection) [0x00000] in <filename unknown>:0
      at Facepunch.Network.Raknet.Server.Cycle () [0x00000] in <filename unknown>:0
      at ServerMgr.Update () [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception, Object)
    ServerMgr:Update()
    (Filename:  Line: -1)NETRCV_ReadBytes returned false
     
  2. New exploit, i already informed Facepunch about this. Total server killer.