I recently moved to a new house and the cable company gave me updated hardware.
I proceeded to open ports 20814-28030 UDP/TCP
I updated my .bat file with my new ip as well as the RCON.
Server hasn't shown up in the list for 3 days. I cannot connect through ClientConnect, however I am able to connect via RCON on my phone as well as Windows.
My friend is a tech for the cable company and he remoted into my PC to check my router settings and confirmed all is well. I had the cable company tech do the same thing and couldn't find anything wrong.
Server shows it's running as normal, I can see RCON commands, and even saw someone on the server playing at one point.
No errors are showing during server start.Code:Starting server... Server Config Loaded Loading Items Took: 1.3434116 seconds Building Items Took: 1.3844097 seconds / Items: 329 / Blueprints: 217 Generating terrain of size 3000 with seed 1234 Loading Oxide Core v2.0.3393... Loading extensions... Loaded extension CSharp v2.0.3393 by Oxide Team Loaded extension MySql v2.0.3393 by Oxide Team Loaded extension SQLite v2.0.3393 by Oxide Team Loaded extension Unity v2.0.3393 by Oxide Team Loaded extension Rust v2.0.3393 by Oxide Team Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Unity v2.0.3393 by Oxide Team Loaded plugin Rust v2.0.3393 by Oxide Team RCon Started on 28020 Source style TCP Rcon is deprecated. Please switch to Websocket Rcon before it goes away. [0.8s] Loading World [15.1s] Spawning World [0.7s] Terrain Mesh [0.7s] Wire Meshes [1.4s] Procedural Generation Starting Navmesh Build with 24250 sources Calling UpdateNavMesh took 0.166378 2% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 47% 48% 49% 52% 55% 62% 65% 66% 72% 77% 79% 80% 84% 87% 89% 90% 91% 92% 93% 94% 95% 96% 100% Navmesh Build took 47.55 seconds Map Spawned 233 entities Destroyed 245 old entities Spawning 13818 entities Loading Complete Enforcing SpawnPopulation Limits Initializing 14777 entity links Initializing 167 stability supports Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Setting breakpad minidump AppID = 252490 Connected to Steam eac_server.dll [x64] :: hModule: 00007FFDFD840000 dwReason: 1 lpvReserved: 0 Server startup complete [RCON] Auth: 192 [RCON][192.] echo RustyTool v1.3.8 (72) RustyTool v1.3.8 (72) [RCON][192.] status hostname: Apocalyptic Paradise CUSTOM version : 2003 secure (secure mode enabled, connected to Steam3) map : Procedural Map players : 0 (50 max) (0 queued) (0 joining) id name ping connected addr owner violation kicks [RCON][192] banlistex [RCON][192] save Invalidate Network Cache took 0.00 seconds Saved 13,855 ents, serialization(0.00), write(0.00), disk(0.01) totalstall(0.01). Saving complete Saved 13,859 ents, serialization(0.00), write(0.00), disk(0.01) totalstall(0.01). Saving complete Saved 13,861 ents, serialization(0.00), write(0.00), disk(0.01) totalstall(0.01). Saving complete
Also on RCON, I have two different servers on my list as I used to run multiple server. The one server is showing that it is running on both. Which I am not understanding as both RCON's are on different ports. I can only connect to one of the servers, the other one gives an error when trying to connect.
Anyone ever had this happen? Or know where the problem may be?
Server Issues since moving
Discussion in 'Rust Discussion' started by Man 0n the Mo0N, Aug 6, 2017.
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ip should be 0.0.0.0
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i thought RCON ip should be 0.0.0.0 and Server IP should be the ip which I am connecting from. I will give it a try
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Wulf Community Admin
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Attached Files:
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Attached Files:
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Thank you! Much appreciated for the time you took to help.
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Happy to help