Hello, about once a week my server hang on restart. How to fix it?
When hung:
Normal start-up:Code:Map Spawned 246 entities Destroying 261 old entities done. Spawning 52915 entities 22209 / 52915 38977 / 52915 done. Enforcing SpawnPopulation Limits done. Initializing 54220 entity links 27661 / 54220 42770 / 54220 done. Initializing 25054 stability supports done. Initializing 23990 conditional models done. Initializing 52915 entity save caches done. Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 Connected to Steam IOException: Sharing violation on path /home/server4977/game/server/my_server_identity/Log.EAC.txt at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool) at EACServer.DoStartup () [0x00000] in <filename unknown>:0 at ServerMgr.OpenConnection () [0x00000] in <filename unknown>:0 at Bootstrap+<StartServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
Maybe it's because AdminRadar?Code:Map Spawned 246 entities Destroying 261 old entities done. Spawning 52915 entities 18737 / 52915 33473 / 52915 48368 / 52915 done. Enforcing SpawnPopulation Limits done. Initializing 54220 entity links 27000 / 54220 41777 / 54220 done. Initializing 25054 stability supports done. Initializing 23990 conditional models done. Initializing 52915 entity save caches done. Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 Connected to Steam [AdminRadar] Took 91.092ms to cache 2814/54220 entities
Server hang on restart
Discussion in 'Rust Discussion' started by Bear 9, Dec 7, 2017.
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Have you tried disabling admin radar to see? Also i have noticed that the restart will hang sometimes at this part and takes around 2-3 minutes extra to load the server. however if i close server wait 30 seconds and then start it can start alot quicker. Does the server stop loading at this stage or does it just take a while?
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Wulf Community Admin
That's the Linux server, so you won't see an actual console. The first error is stating that something was trying to access that log file at the same time as the server and causing an issue trying to write to it. None of those logs show why it would hang though.