As the title says, I would like to reduce the amount of resources players get from the nodes.
Simply 250 is WAY too much for the new map.
Reign of Kings Resource node amounts
Discussion in 'Plugin Requests' started by Sythy.!, Jun 16, 2015.
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I have a feeling this might need a new hook to fix.
Messy workaround:
Alternatively, if there isn't a writeable variable that controls the amount of resources harvested, you could always check the player's inventory onwhenever they do damage to a node and for each harvest amount, remove x% of the resources harvested.
I wont deny this is a horrible way of doing it though - but could work as a prototype to see how the change affects everyone.
I've personally found the increased yields quite satisfying at the moment, since we get a server wipe every couple of weeks which is soul destroying at times! Lol -
Resource harvesting (be it nodes or stone/bushes or trees) is currently handled by the client and not the server.
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In particular, because it might help resolve the issue I'm having with people harvesting undestroyable blocks, etc! -
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its all messy work. codehatch is not really giving a damn about us, scripters and rightfully so, they are constantly updating the game. they will probably support us properly when the game becomes more stable. -
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has anyone figured out how to set amount of stone through recousre.cfg yet?