1. only noticed this since the update this week.
    Is anyone else getting the same ?

    Code:
    Starting Navmesh Build with 50549 sources
    8%
    11%
    12%
    15%
    17%
    19%
    20%
    22%
    34%
    35%
    37%
    39%
    40%
    42%
    44%
    45%
    47%
    48%
    50%
    53%
    54%
    55%
    56%
    57%
    58%
    60%
    61%
    63%
    64%
    65%
    67%
    68%
    69%
    71%
    72%
    74%
    76%
    77%
    79%
    81%
    82%
    84%
    86%
    89%
    99%
    Navmesh Build took 26.87 seconds
    Map Spawned 353 entities
    Destroying 371 old entities
     
  2. Wulf

    Wulf Community Admin

    That is normal and has been around since Rust implemented the navmesh system for AI.
     
  3. @tomhud Last update FP enforced nav_wait to true for better mesh generation. You can revert back setting aimanager.nav_wait to false.
     
  4. thanks i knew i never seen this before