Savage Lands is a game based on Unity also. I was wondering if you had already checked and if there are intentions to give support with oxide, some plugins and to create a dedicated without graphical interface (such as servers of rust) would be very good.
Request Oxide for Savage Lands
Discussion in 'Feature Suggestions' started by panimal, Aug 11, 2016.
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Wulf Community Admin
We actually had basic support for the Unity version before, but now that they are on Unreal, we'd need to finish the OxideNative stuff (C++ bridge) for it to work with it.
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wulf i had version SavageLands.v0.8.3.275. i think that are unity version. could you give that basic support for.
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any update on when this is going to happen, or if? the files for the latest savage lands looks to be the same as The Forest.
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Wulf Community Admin
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data structure is identical to rust, 7d2d, and there is a folder resources that shows unity files.
Initialize engine version: 5.3.4f1 (fdbb5133b820)
Begin MonoManager ReloadAssembly
Platform assembly: F:\Games\steamapps\common\Savage Lands\SavageLands_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Games\steamapps\common\Savage Lands\SavageLands_Data\Managed\UnityEngine.dll into Unity Child Domain -
Wulf Community Admin
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ok ty i will check it out