Hi, quick question, is it possible to override the DebugText() in a class, for example in my case i made a command that displays the water in planterboxes, but im wondering if it is possible to add a text to the debug text when using lookingat_debug/lookat_debug/ent debug etc.
So that it would show in the same way that plantentity shows a plant's properties.
Override DebugText() in a class?
Discussion in 'Rust Development' started by Grisen Din, Apr 21, 2017.