1. Please add

    Code:
      public void Reload()
      {
      if (Interface.CallHook("OnTurretReload", (object) this) != null)
      return;
        foreach (Item obj in this.inventory.itemList)
        {
          if (obj.info.itemid == this.ammoType.itemid && obj.amount > 0)
          {
            this.ammoItem = obj;
            break;
          }
        }
      }
    
    Code:
    AutoTurret:
    
      public bool HasAmmo()
      {
        if (this.ammoItem != null && this.ammoItem.amount > 0)
          return this.ammoItem.parent == this.inventory;
        return false;
      }
    
    and this prevents using items not from selfstorage, so could this possibly be changed to
    Code:
    AutoTurret:
    
      public bool HasAmmo()
      {
        if (this.ammoItem != null && this.ammoItem.amount > 0)
          return true;
        return false;
      }
    
     
  2. so, could this happen?