1. Hello,

    As the title says I am trying to find a way to prevent a player from looting a crate, or kicking him/her when calling OnLootEntity.

    Since OnLootEntity() is a non returning behavior calling "return" isn't enough.

    Any help? :)

    Edit

    Found something called entity.CancelInvoke(""); but I do not really know how to use this function hmmm
     
    Last edited by a moderator: Aug 9, 2017