Hello,
As the title says I am trying to find a way to prevent a player from looting a crate, or kicking him/her when calling OnLootEntity.
Since OnLootEntity() is a non returning behavior calling "return" isn't enough.
Any help?
Edit
Found something called entity.CancelInvoke(""); but I do not really know how to use this function hmmm
Solved OnLootEntity() Ability to kick/deny player from looting chest
Discussion in 'Rust Development' started by Goofie, Aug 9, 2017.