1. RAI

    RAI

    I'm having this error on my rust server, I don't know what is it.

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SpawnGroup.Clear () [0x00000] in <filename unknown>:0
    at JunkPile.SinkAndDestroy () [0x00000] in <filename unknown>:0
    at JunkPile.TimeOut () [0x00000] in <filename unknown>:0
     
  2. Just seems like it can't find something, so it's timing out. Have you installed any kind of respawn plugin?
     
  3. RAI

    RAI

    I don't have any except custom animal spawn if that is included haha.
     
  4. I've just took a look and I don't think it's to do with that plugin. If nothing is noticeably not functioning, then just keep a watchful eye out for when it's triggered and go from there.
     
  5. It a current bug in the system. when a junkpile despawns (sink and destroy) it does try to delete before any left barrels or other loot, which somestimes create this error.
     
  6. RAI

    RAI

    No fix yet?
     
  7. Wulf

    Wulf Community Admin

    If it's a Rust bug, it'd have to be fixed by a Rust update.
     
  8. RAI

    RAI

    Oh ok, I'll just wait for a fix :)
     
  9. hello
    i have this Problem after update and spam this error
    NullReferenceException SpawnGroup.Clear () JunkPile.SinkAndDestroy () JunkPile.TimeOut ()

    Screenshot
     
  10. Ever since this mornings updates, I have had problems with the new junk piles not de-spawning and then re-spawning loot. Anyone else having these problems. At the moment, all junk piles on my server are empty.
     
  11. Got that in the serverlog?
    Code:
    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SpawnGroup.Clear () [0x00000] in <filename unknown>:0
    at JunkPile.SinkAndDestroy () [0x00000] in <filename unknown>:0
    at JunkPile.TimeOut () [0x00000] in <filename unknown>:0