1. Code:
    (17:15:20) | Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    and it repeats this error in console like 100x........the server starts up but it seems a bit laggy. ANY help would be very much appreciated.

    i am also getting
    Code:
    (17:15:03) | Failed to call hook 'AddImage' on plugin 'ImageLibrary v2.0.7' (NullReferenceException: Object reference not set to an instance of an object)
    (17:15:03) | at Oxide.Plugins.ImageLibrary.AddImage (System.String url, System.String imageName, UInt64 imageId) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    Ihave tried unloading and reloading image libary but that dont seem to work........
     
  2. Code:
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
    [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
    If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
     
    Last edited by a moderator: Oct 29, 2017