and it repeats this error in console like 100x........the server starts up but it seems a bit laggy. ANY help would be very much appreciated.Code:(17:15:20) | Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
i am also getting
Ihave tried unloading and reloading image libary but that dont seem to work........Code:(17:15:03) | Failed to call hook 'AddImage' on plugin 'ImageLibrary v2.0.7' (NullReferenceException: Object reference not set to an instance of an object) (17:15:03) | at Oxide.Plugins.ImageLibrary.AddImage (System.String url, System.String imageName, UInt64 imageId) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
Non-convex MeshCollider with non-kinematic Rigidbody warning
Discussion in 'Rust Discussion' started by FunkyRusty, Oct 16, 2017.
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Code:
[10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL" [10/28/2017 05:15:17] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/content/vehicles/sedan_a/sedantest.entity.prefab/assets/prefabs/deployable/chair/chair.deployed.prefab", Mesh asset path "" Mesh name "chair_COL"
Last edited by a moderator: Oct 29, 2017