1. This is a sample from my r-Zones, it will show you how i was able to recreate a Zone from scrap.

    Code:
    local function newTriggerBase(x,y,z,radius)
        trigger = UnityEngine.Object.FindObjectsOfTypeAll(global.TriggerBase._type)
       
    -- Create a new gameobject, empty
        newgameobj = new( UnityEngine.GameObject._type , nil )-- Add it to a layer (here it's Trigger layer ... but there are many others for every game objects, best thing is to get the gameobject you want and see what layer it has so you can use it) THIS PART IS ABSOLUTELLY NECESSARY OR IT WILL NOT WORK
        newgameobj.layer = UnityEngine.LayerMask.NameToLayer("Trigger")-- Give the gameobject a new position, this will be the CENTER of the zone
        newpos = newgameobj:GetComponent(UnityEngine.Transform._type).position
        newpos.x = x
        newpos.y = y
        newpos.z = z
        newgameobj:GetComponent(UnityEngine.Transform._type).position = newpos-- Give it a name so it's easy to find 
        newgameobj.name = "Zone Manager"-- Add a spherecollider component, as a zone needs a Radius
        newgameobj:AddComponent(UnityEngine.SphereCollider._type)
        newgameobj:GetComponent(UnityEngine.SphereCollider._type).radius = radius-- Activate the new object
        newgameobj:SetActive(true) -- Make the object have a TriggerBase (It's a RAW zone, on it's own it doesn't do anything exept adding and removing players from zones, but that's exactly what i want on r-Zones)
            newgameobj:AddComponent(global.TriggerBase._type)-- Give a layer to the object ... so ... this i have no idea how they choose layers, so what i just did is get the layer from another default TriggerBase
        newgameobj:GetComponent(global.TriggerBase._type).interestLayers = trigger[trigger.Length-1]:GetComponent(global.TriggerBase._type).interestLayers    return newgameobj:GetComponent(global.TriggerBase._type)
    end
    
    [DOUBLEPOST=1421525785][/DOUBLEPOST]I posted that because i just wanted to show coders or new coders how to create new game objects and transform it in anyway they want. Add TriggerHurt on boxes so people get damage when they get closer, or even to walls, , Add a Radiation Zone on a player, like a time bomb, and if players get too close to him they get radiated, etc.