I noticed players/entities get put in a network group of null if they pass the 4000 x or z positions on the map.
any way to create a custom network group for that area in no mans land between 4000 and 10k on the map positioning? So players/entities can see each other out there? just a thought?
Networking beyond the 4000 x or z map positions?
Discussion in 'Rust Development' started by Colon Blow, Nov 17, 2017.