Monument Radiation

Create radiation zones at designated monuments

Total Downloads: 5,491 - First Release: Dec 25, 2015 - Last Update: Dec 30, 2017

5/5, 22 likes
  1. There has been 3 updates since the version you are using. Ask Clanforge to update it
     
  2. i am using version 0 2 02
    Which was updated from version listed below

    reported 14 days ago
    Could you please update the following plugins
    Monument radiation from 0.2.0 to 0.2.01
    Monument Radiation for Rust | Oxide
    Remove admin warning 1.0.1 to 1.1.1
    Admin Spawn for Rust | Oxide

    Thank You

    [​IMG]
    Josh Harris
    said 14 days ago
    This concerns your ticket: #3470805

    This addon has been updated at your request. If you have any more plugins you feel need updating, please let us know
     

    Attached Files:

    Last edited by a moderator: Jun 24, 2016
  3. I dont understand what you mean , you stated that the plugin NOW in use is 3 versions later than the one i am using ,
    I have shown you that the plugin i am using is the latest version which is shown on your front page as 0.2.02 , and that it was updated from version 02 01
    which was updated from version 0.2.0. and this IS the same problem that occurred on June 10th to the 15th (previous posts)
    So if i am still using the previous version to this one which as you can see from my previous post was updated by my server hosts how can it be previous to version 2. ?
    I know you wrote the plugin but i also know that it is the plugin that creates the config file, I will ask my server hosts to download the plugin from the link above instead of the link on the plugins page,Which is Monument Radiation for Rust | Oxide
     
  4. @k1lly0u Never mind. Must have glitched for me or maybe reads my auth. Everyone else is getting hurt there so it works :) Thanks!
     
  5. All you have shown me is a jpg of some random menu I have never seen before that claims it's the latest version. That is not proof you are using the latest version and unless plugins have become self aware and are rewriting themselves then you are not updated.
    I'm not sure how you can even continue to argue about it, if the config you posted is what is being generated then that should be proof enough since it was scrapped 3 versions ago.
    Did you look at the config on the overview? Do you think I wrote that out by hand for shits and giggles just to fuck with people on oxide? Also dont you find it strange that you are the only one out of 200 people who 'supposedly' have the latest version with the issue you are describing?
    The link on the plugins page is the 0.2.02 link I pasted in my previous post. Please do some of your own investigation before trying to tell me I am wrong again
     
  6. What i showed in my post (above( was my request to the server host to update the plugin from previous versions (which they did) if you do not understand that or grasp the information i cannot help that, you are very good at developing plugins (as i have posted before) but seem to have a dislike of resolving any issues with them, If i was the only person having difficulties with your plugin this would be posted on page 1 and not page 10,
    if i have any further difficulties in this or future editions of this plugin or your other ones i use i will not disturb your peace of mind by asking you to resolve it,
    there is no need to answer this as i will not be "watching" this thread anymore.
     
  7. @pookins I know you will read this because I tagged you.

    What you have just said is entirely inaccurate, I am more then happy to fix any issues in any of my plugins, infact this exact plugin is just 1 of maybe 100 examples I could show you where that is the case.

    Example) This plugin wasn't even broken, but people were having trouble with the zones so I rewrote the entire plugin with its own radiation controller to eliminate the need for ZoneManager (as in this plugin is 100% self sufficient now, no ZM required).

    How do you you consider that as me disliking fixing issues? I am happy to post more examples if you want since you seem to believe I half ass everything and don't care about any future issues that arise. I am constantly adding user requested functions and updates to my plugins, even stuff I don't want to add, and if you don't see that then you should take a good look at my update history for any of my plugins.

    No one else is having trouble with this plugin right now, only you. I very nicely told you exactly what the issue is yet it seems like you continue to completely ignore what I have said and you are going on the word of a 3rd party that isn't even affiliated with Oxide or myself.

    The fact of the matter is simple, based on the config that you posted you ARE running a outdated version regardless of what your host says and the evidence of that is that config has NOT been used for the last 3 versions. I can't make that explanation any simpler.

    I try to be as nice as I can, however I don't appreciate it when people 1) flat out ignore what I am saying and 2) tell me I am wrong when the evidence is right infront of their eye's. If I am wrong I will happily admit it every time.

    I am not going to hold this against you in anyway or refuse to help you with any future issues you may have with any of my plugins, infact I am still here if you need assitance, but you need to understand, I know more about my own plugins then some random server host so there is no use in trying to tell me I am wrong when the facts are plain and simple

    Current Config
    Code:
    {
      "Messaging": {
        "Display_EnterMessage": true,
        "Display_LeaveMessage": false
      },
    "Options": {
        "Broadcast_Timers": true,
        "Use_RandomTimers": false,
        "Use_Timers": true,
        "Using_HapisIsland": false,
        "Using_InfoPanel": false
      },
      "Timers": {
        "Random_OffMax": 60,
        "Random_OffMin": 25,
        "Random_OnMax": 30,
        "Random_OnMin": 5, 
        "Static_Off": 15,
        "Static_On": 45
      },
      "Zones": {
        "Airfield": {
          "Activate": false,
          "Name": "Airfield", 
          "Radiation": 100.0,
          "Radius": 85.0
        },
        "Dome": {
          "Activate": false,
          "Name": "Dome",
          "Radiation": 100.0,
          "Radius": 50.0
        },
        "Lighthouse": {
          "Activate": false,
          "Name": "Lighthouse",
          "Radiation": 100.0,
          "Radius": 15.0
        },
        "Powerplant": {
          "Activate": false,
          "Name": "Powerplant",
          "Radiation": 100.0,
          "Radius": 120.0
        },
        "Radtown": {
          "Activate": true,
          "Name": "Radtown",
          "Radiation": 100.0,
          "Radius": 85.0
        },
        "Satellite": {
          "Activate": false,
          "Name": "Satellite",
          "Radiation": 100.0,
          "Radius": 60.0
        },
        "Trainyard": {
          "Activate": false,
          "Name": "Trainyard",
          "Radiation": 100.0,
          "Radius": 100.0
        },
        "Tunnels": {
          "Activate": false,
          "Name": "Tunnels",
          "Radiation": 100.0,
          "Radius": 90.0
        },
        "Warehouse": {
          "Activate": false,
          "Name": "Warehouse",
          "Radiation": 100.0,
          "Radius": 15.0
        },
        "WaterTreatment": {
          "Activate": false,
          "Name": "WaterTreatment",
          "Radiation": 100.0,
          "Radius": 120.0
        }
      }
    }
    
    The config you posted
    Code:
    {
    "Options - Message - Use enter message": true,
    "Options - Message - Use leave message": true,
    "Options - Radiation amount - Airfield": 150.0,
    "Options - Radiation amount - Lighthouses": 150.0,
    "Options - Radiation amount - Military Tunnels": 150.0,
    "Options - Radiation amount - Powerplant": 150.0,
    "Options - Radiation amount - Rad-towns": 150.0,
    "Options - Radiation amount - Satellite": 150.0,
    "Options - Radiation amount - Sphere Tank": 150.0,
    "Options - Radiation amount - Trainyard": 150.0,
    "Options - Radiation amount - Warehouses": 150.0,
    "Options - Radiation amount - Water Treatment Plant": 150.0,
    "Options - Radiation Zones - Airfield": true,
    "Options - Radiation Zones - Lighthouses": true,
    "Options - Radiation Zones - Military Tunnels": true,
    "Options - Radiation Zones - Powerplant": true,
    "Options - Radiation Zones - Rad-towns": true,
    "Options - Radiation Zones - Satellite": true,
    "Options - Radiation Zones - Sphere Tank": true,
    "Options - Radiation Zones - Trainyard": true,
    "Options - Radiation Zones - Warehouses": true,
    "Options - Radiation Zones - Water Treatment Plant": true,
    "Options - Timers - Amount of time activated (mins)": 40,
    "Options - Timers - Amount of time deactivated (mins)": 20,
    "Options - Timers - Broadcast radiation status": true,
    "Options - Timers - Random - Off maximum (mins)": 60,
    "Options - Timers - Random - Off minimum (mins)": 25,
    "Options - Timers - Random - On maximum (mins)": 5,
    "Options - Timers - Random - On minimum (mins)": 30,
    "Options - Timers - Use radiation activation/deactivation timers": true,
    "Options - Timers - Use random timers": false,
    "Options - Using Hapis Island": false,
    "Options - Zone Size - Airfield": "120",
    "Options - Zone Size - Lighthouses": "120",
    "Options - Zone Size - Military Tunnels": "120",
    "Options - Zone Size - Powerplant": "120",
    "Options - Zone Size - Rad-towns": "120",
    "Options - Zone Size - Satellite": "120",
    "Options - Zone Size - Sphere Tank": "120",
    "Options - Zone Size - Trainyard": "120",
    "Options - Zone Size - Warehouses": "120",
    "Options - Zone Size - Water Treatment Plant": "120"
    }
     
  8. I'm camping out at the Power Plant currently. Up to 150 Radiation Poisoning but it's not taking away health or killing me. Is this normal?

    The screen is getting grainy and black-white... it's just not affecting health.
    [DOUBLEPOST=1468425286][/DOUBLEPOST]
    This may be something with the Godmode plugin. Godmode is disabled, but I just took a nasty fall and didn't lose any health points from that either.
     
  9. This new rust update seemed to kill the plugin.
     
  10. Wulf

    Wulf Community Admin

    Replaced the ConsoleSystem.Broadcast usage (tsk tsk @k1lly0u ...) with Oxide's PrintToChat API method.
     
  11. Wulf you are the man! Thanks for the fix on this plugin. :)
     
  12. I'm having issues with this, plugin states that monument radiation levels are down, yet still getting poisoned >.<

    22 "MonumentRadiation" (0.2.3) by k1lly0u (0.12s)
    [Oxide] 15:52 [Info] Oxide 2.0.2171 for Rust 947.38 (1475)

    EDIT: probably worth mentioning when the radiation levels are broadcaster as going down, infopanel doesn't update either.

    19 "InfoPanel" (0.9.5) by Ghosst / Nogrod (0.43s)


    See config below:

    Code:
    {
      "Messaging": {
        "Display_EnterMessage": true,
        "Display_LeaveMessage": true
      },
      "Options": {
        "Broadcast_Timers": true,
        "Use_RandomTimers": false,
        "Use_Timers": true,
        "Using_HapisIsland": false,
        "Using_InfoPanel": true
      },
      "Timers": {
        "Random_OffMax": 20,
        "Random_OffMin": 15,
        "Random_OnMax": 45,
        "Random_OnMin": 30,
        "Static_Off": 15,
        "Static_On": 45
      },
      "Zones": {
        "Airfield": {
          "Activate": true,
          "Name": "Airfield",
          "Radiation": 100.0,
          "Radius": 85.0
        },
        "Dome": {
          "Activate": true,
          "Name": "Dome",
          "Radiation": 100.0,
          "Radius": 50.0
        },
        "Lighthouse": {
          "Activate": true,
          "Name": "Lighthouse",
          "Radiation": 100.0,
          "Radius": 15.0
        },
        "Powerplant": {
          "Activate": true,
          "Name": "Powerplant",
          "Radiation": 100.0,
          "Radius": 120.0
        },
        "Radtown": {
          "Activate": true,
          "Name": "Radtown",
          "Radiation": 100.0,
          "Radius": 85.0
        },
        "Satellite": {
          "Activate": true,
          "Name": "Satellite",
          "Radiation": 100.0,
          "Radius": 60.0
        },
        "Trainyard": {
          "Activate": true,
          "Name": "Trainyard",
          "Radiation": 100.0,
          "Radius": 100.0
        },
        "Tunnels": {
          "Activate": true,
          "Name": "Tunnels",
          "Radiation": 100.0,
          "Radius": 90.0
        },
        "Warehouse": {
          "Activate": true,
          "Name": "Warehouse",
          "Radiation": 100.0,
          "Radius": 15.0
        },
        "WaterTreatment": {
          "Activate": true,
          "Name": "WaterTreatment",
          "Radiation": 100.0,
          "Radius": 120.0
        }
      }
    }
     
  13. Its working fine for me, the icon comes and goes as it should, although I did notice that when Using_InfoPanel is true if you are inside the zone when it goes down the rads stick around. Working on a fix now
     
  14. k1lly0u updated Monument Radiation with a new update entry:

    0.2.04

     
  15. Seems to be working for me again now, not sure what's happened. Been an absolute shit show with mods since last night!

    Thanks dude.
     
  16. Hi,

    Since last week, even if "Dome" configuration activation is set to false, there is radiation on the Dome. Everyone else have the issue?
    I tried to set Radius of Dome at 0 but the problem is still here.

    Here is my configuration
    Code:
    {
      "Messaging": {
        "Display_EnterMessage": true,
        "Display_LeaveMessage": true
      },
      "Options": {
        "Broadcast_Timers": true,
        "Use_RandomTimers": true,
        "Use_Timers": true,
        "Using_HapisIsland": false
      },
      "Timers": {
        "Random_OffMax": 30,
        "Random_OffMin": 15,
        "Random_OnMax": 40,
        "Random_OnMin": 25,
        "Static_Off": 15,
        "Static_On": 45
      },
      "Zones": {
        "Airfield": {
          "Activate": true,
          "Name": "Airfield",
          "Radiation": 200.0,
          "Radius": 150.0
        },
        "Dome": {
          "Activate": false,
          "Name": "Dome",
          "Radiation": 200.0,
          "Radius": 0.0
        },
        "Lighthouse": {
          "Activate": false,
          "Name": "Lighthouse",
          "Radiation": 200.0,
          "Radius": 0.0
        },
        "Powerplant": {
          "Activate": true,
          "Name": "Powerplant",
          "Radiation": 200.0,
          "Radius": 180.0
        },
        "Radtown": {
          "Activate": true,
          "Name": "Radtown",
          "Radiation": 200.0,
          "Radius": 100.0
        },
        "Satellite": {
          "Activate": false,
          "Name": "Satellite",
          "Radiation": 200.0,
          "Radius": 0.0
        },
        "Trainyard": {
          "Activate": true,
          "Name": "Trainyard",
          "Radiation": 200.0,
          "Radius": 190.0
        },
        "Tunnels": {
          "Activate": true,
          "Name": "Tunnels",
          "Radiation": 200.0,
          "Radius": 140.0
        },
        "Warehouse": {
          "Activate": false,
          "Name": "Warehouse",
          "Radiation": 200.0,
          "Radius": 0.0
        },
        "WaterTreatment": {
          "Activate": true,
          "Name": "WaterTreatment",
          "Radiation": 200.0,
          "Radius": 170.0
        }
      }
    }
    If the radiations are down, radiations on the Dome are still present. I don't have the problem if I unload the plugin.
     
    Last edited by a moderator: Jul 15, 2016
  17. I am experiencing pockets of intense radiation (staying in one for approximately 3 seconds sends radiation up +15) while the radiation is down. Changing the radiation value does not appear to be affecting the strength of the random pockets. Confirmed pockets include the tank puzzle in the water treatment plant along with the water tower and some of the trash piles close to the tunnels. Radiation everywhere else at the monuments works correctly on the timer; random timer and fixed.

    Is this a known bug and how can I fix this so that when radiation is down, all radiation is down?

    EDIT:
    Confirmed remaining radiation in the following:

    Water Treatment Plant:
    -Water Tower
    -Tank Jump Puzzle
    -trash piles near tunnel entrances
    -Standing tanks

    Trainyard:
    -Water Tower
    -New Coal silo structure

    Power Plant:
    -Steam Towers
    -Central building around research tables

    Military Tunnels:
    -Center of tunnel right after entrance

    Dome:
    -Center of Dome

    Satellite:
    -Standing satellites
    -Broken satellite dish


    These are the areas that still have radiation while radiation is down and in which, radiation poisoning skyrockets in a matter of moments. There are probably more spots but this was just a quick look.
     
    Last edited by a moderator: Jul 17, 2016
  18. Not having the problem myself but could be caused by incorrect shutdown procedure. Try this attachment and see if it fixes it
     

    Attached Files: