1. I'm seeing some very, very slow build time on the initial execution of the ROK R7 with the R7 Oxide included. As I watch the working set of the ROK process, it looks like the compiler is building in 20k chunks, resulting in the overall build time taking hours. When I start the ROK R7 native without the Oxide add-in, the total build time on the initial startup is about 1 minute.

    Is anyone else seeing this same thing?
     
  2. Wulf

    Wulf Community Admin

    Oxide doesn't control any of the map, it doesn't even touch it. The only thing Oxide changes on startup is Oxide being loaded, plugins being loaded, and the custom console. Testing locally for me takes under 1 minute as well.
     
  3. I can confirm that when I build locally on my client workstation it's really quick with a default installation of ROK 7 and Oxide 2. However, trying to apply the Oxide update to my server based installation is painfully slow.