LustyMap

In-game map and minimap GUI

Total Downloads: 48,884 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017

5/5, 163 likes
  1. This is what I get when try to use Complex Map

     
  2. still not working after rebooting the server


    Code:
    Loaded plugin LustyMap v2.1.36 by Kayzor / k1lly0u
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Image batch (LustyMap) has been stored successfully
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)us.dll
      at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
      at System.Drawing.GDIPlus..cctor () [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Drawing.Image.InitFromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0
      at System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive) [0x00000] in <filename unknown>:0
      at System.Drawing.Image.FromStream (System.IO.Stream stream) [0x00000] in <filename unknown>:0
      at System.Drawing.ImageConverter.ConvertFrom (ITypeDescriptorContext context, System.Globalization.CultureInfo culture, System.Object value) [0x00000] in <filename unknown>:0
      at System.ComponentModel.TypeConverter.ConvertFrom (System.Object o) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.LustyMap+MapSplitter.ImageFromStorage (UInt32 imageId) [0x00000] in <filename unknown>:0
    
     
  3. For me CompleX Map is not working.
     
  4. On joining the server the minimap shows the image "no image found" until /map mini is used, there are no error messages found in the server logs, any idea what the cause might be?
     
  5. Hey guys, sorry if this is a dumb question. This Thursday will be my server's first map wipe, does LustyMap automatically switch to the newest map I'm using or do I need to do anything to prompt the reload? Also, will the icons on my map be reset also?
     
  6. is it possible to use a plugin to run the bind command on join or does every player have to physically do it themselves first time?
     
  7. Code:
    (20:32:07) | Failed to call hook 'OnServerInitialized' on plugin 'LustyMap v2.1.36' (NullReferenceException: Object reference not set to an instance of an object)
    (20:32:07) | at Oxide.Plugins.LustyMap.LoadSettings () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.LustyMap.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.LustyMap.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
    (20:32:07) | Loaded plugin LustyMap v2.1.36 by Kayzor / k1lly0u
     
  8. new monuments
     

    Attached Files:

  9. Added quarrys in lustymap? or need update¿?
     
  10. getting this.. its not loading up the map..

    Edit- Nvm it works :)
     

    Attached Files:

    Last edited by a moderator: Dec 8, 2017
  11. Is there a way to remove customer icons? My map wiped but it kept items. Not sure how to remove the icons, see attached image.
     

    Attached Files:

  12. Thxxxxxxxxxxxxxxx
     
  13. how to Add quarrys in lustymap?
     
  14. help please... i have set custom map, but it still gets map from another place... map.png in Data/LustyMap. FIXED: had to delete image_data.json in ImageLibrary map and resetmap
     

    Attached Files:

    Last edited by a moderator: Dec 8, 2017
  15. Help me please, seed 300 size 3500, on beancan.io image not like in game, im trying to set not custom map, tipe resetmap, kicked from game with packet flood, and map still not the same like in game
     
  16. +1 how add?
     
  17. i add
    Code:
                        if (monument.name.Contains("supermarket_1"))
                        {
                            mon.name = msg("supermarket");
                            mon.icon = "supermarket";
                            staticMarkers.Add(mon);
                            continue;
                        }
                            if (monument.name.Contains("quarry"))
                        {
                            mon.name = msg("quarry");
                            mon.icon = "quarry";
                            staticMarkers.Add(mon);
                            continue;
                        }
                            if (monument.name.Contains("dump"))
                        {
                            mon.name = msg("dump");
                            mon.icon = "dump";
                            staticMarkers.Add(mon);
                            continue;
                        }            {"supermarket", "super market" },
                {"quarry", "Quarry" },
                {"dump", "Dump" },
                {"dish","dish" },            newLoadOrder.Add("supermarket", $"{path}market.png");
                newLoadOrder.Add("dump", $"{path}dump.png");
                newLoadOrder.Add("quarry", $"{path}quarry.png");

    not added dump Screenshot

    how to add New RT?
    [DOUBLEPOST=1512748803][/DOUBLEPOST]so its name junkyard
    need add:
    and rename dump.png to junkyard.png
    Code:
                        if (monument.name.Contains("supermarket_1"))
                        {
                            mon.name = msg("supermarket");
                            mon.icon = "supermarket";
                            staticMarkers.Add(mon);
                            continue;
                        }
                            if (monument.name.Contains("quarry"))
                        {
                            mon.name = msg("quarry");
                            mon.icon = "quarry";
                            staticMarkers.Add(mon);
                            continue;
                        }
                            if (monument.name.Contains("junkyard"))
                        {
                            mon.name = msg("junkyard");
                            mon.icon = "junkyard";
                            staticMarkers.Add(mon);
                            continue;
                        }            {"supermarket", "super market" },
                {"quarry", "quarry" },
                {"junkyard", "junkyard" },
                {"dish","dish" },            newLoadOrder.Add("supermarket", $"{path}market.png");
                newLoadOrder.Add("dump", $"{path}junkyard.png");
                newLoadOrder.Add("quarry", $"{path}quarry.png");
    [DOUBLEPOST=1512748855][/DOUBLEPOST]my map and fix new rt Screenshot
     

  18. thnx !!!
     
  19. No Problem.
     
  20. Got the same problem at first try, i needed to set:

    "Enable the complex map": false"

    then reload the plugin and it worked