Is anyone since this update having wired issues of there windows server taking for ever to load I have a bat file that is my startup
I am having to wait for it to get from 0% to 100% before the server loads.
http://i.imgur.com/hLs3kfp.png
It is just counting every time
The code in my bat file is this
[DOUBLEPOST=1492116288][/DOUBLEPOST]Whats to see if anyone has noticed this also. Just after the Thursday update on April 13thCode:RustDedicated.exe -batchmode -nographics +server.ip 0.0.0.0 +server.port 28015 +rcon.ip 0.0.0.0 +rcon.web 1 +rcon.port 28016 +rcon.password "*****" +server.maxplayers 50 +server.hostname "Clumsy's World of Rust" +server.identity "my_server_identity" +server.level "Procedural Map" +server.radiation 0 +server.seed 61 +server.worldsize 3500 +server.saveinterval 300 +server.globalchat true +server.description "Owner: Clumsy Zombie Server Hosting provided by GameOnline365.com" +server.headerimage "https://s23.postimg.org/ycik20hkr/clumsyzombie.png" +server.url "http://www.clumsyzombie.me/"
Long long long load times on the Server
Discussion in 'Rust Discussion' started by ClumsyZombie, Apr 13, 2017.
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Yep. Seems like that's how it's gonna be now.
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[DOUBLEPOST=1492116653][/DOUBLEPOST]I can tell you have a dual Xeon System with 128 Gig ram in it and well still taking 5 to 10 min to load the server anymore. -
Long load times are because of the terrain mesh generation. This is a part of the new animal AI and will probably stay for ever!
It's not an issue on your side, it's just how the servers load after the update. -
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Pretty sure they said something about "caching" the navmesh in the future, kinda like save files are for clients now.
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