1. Is anyone since this update having wired issues of there windows server taking for ever to load I have a bat file that is my startup

    I am having to wait for it to get from 0% to 100% before the server loads.
    http://i.imgur.com/hLs3kfp.png

    It is just counting every time

    The code in my bat file is this
    Code:
    RustDedicated.exe -batchmode -nographics +server.ip 0.0.0.0 +server.port 28015 +rcon.ip 0.0.0.0 +rcon.web 1 +rcon.port 28016 +rcon.password "*****" +server.maxplayers 50 +server.hostname "Clumsy's World of Rust" +server.identity "my_server_identity" +server.level "Procedural Map" +server.radiation 0 +server.seed 61 +server.worldsize 3500 +server.saveinterval 300 +server.globalchat true +server.description "Owner: Clumsy Zombie Server Hosting provided by GameOnline365.com" +server.headerimage "https://s23.postimg.org/ycik20hkr/clumsyzombie.png" +server.url "http://www.clumsyzombie.me/"
    
    [DOUBLEPOST=1492116288][/DOUBLEPOST]Whats to see if anyone has noticed this also. Just after the Thursday update on April 13th
     
  2. Yep. Seems like that's how it's gonna be now.
     
  3. What well I guess the reboots just went to 10 min reboots. WOW no way they are going to keep it that way. I know my linux system that I am doing Dev on right now is not doing that it is instant online.
    [DOUBLEPOST=1492116653][/DOUBLEPOST]I can tell you have a dual Xeon System with 128 Gig ram in it and well still taking 5 to 10 min to load the server anymore.
     
  4. Long load times are because of the terrain mesh generation. This is a part of the new animal AI and will probably stay for ever!
    It's not an issue on your side, it's just how the servers load after the update.
     
  5. I am wondering if they are focusing on the server never having to do a reboot? They want people to leave the servers online and never have a reboot them
     
  6. I only reboot my server once every 4-5 days, the longer reboot times are annoying but not a huge pain in the ass.
     
  7. Pretty sure they said something about "caching" the navmesh in the future, kinda like save files are for clients now.
     
  8. Let's hope they can make that happen, the server load times aren't that crazy right now but it would be a big improvement