Before someone jumps on this post going use XXX or XXX I have tried and neither are removing either. I have tried Object Remover for Rust | Oxide (even manually adding both of them to the config) AND Clean Up & Count Informations for Rust | Oxide and neither of them work. Posted in the support thread of both but also posting here for an addon that specifically removes the above 2 items.
Rust Landmine and beartrap remover
Discussion in 'Plugin Requests' started by Razor14150, Dec 30, 2016.
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Wulf Community Admin
What about Component Blocker?
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I dont want to block them I just need to clean them up...
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What about Object Remover for Rust | Oxide ?
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@afterburn Ill look into that as it may help
@sami37 Did you read the first post? I already tried and it didnt work. -
Just put range at 1 -
could you pm me the .json because I couldn't seem to get it to work
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Code:
{ "configuration": { "building_list": { "Twigs": true, "Wood": true, "Stone": true, "Metal": true, "TopTier": false, "None": false }, "deployables": { "Auto Turret": "autoturret", "Concrete Barricade": "barricade.concrete", "Metal Barricade": "barricade.metal", "Sandbag Barricade": "barricade.sandbags", "Stone Barricade": "barricade.stone", "Wooden Barricade": "barricade.wood", "Barbed Wooden Barricade": "barricade.woodwire", "Snap Trap": "trap.bear", "Bed": "bed", "Large Wood Box": "box.wooden.large", "Wood Storage Box": "box.wooden", "Camp Fire": "campfire", "Ceiling Light": "ceilinglight", "Corn Seed": "seed.corn", "Sheet Metal Double Door": "door.double.hinged.metal", "Armored Double Door": "door.double.hinged.toptier", "Wood Double Door": "door.double.hinged.wood", "Sheet Metal Door": "door.hinged.metal", "Armored Door": "door.hinged.toptier", "Wooden Door": "door.hinged.wood", "A floor grill": "floor.grill", "Ladder Hatch": "floor.ladder.hatch", "Furnace": "furnace", "Large Furnace": "furnace.large", "High External Stone Gate": "gates.external.high.stone", "High External Wooden Gate": "gates.external.high.wood", "Wind Turbine": "generator.wind.scrap", "Hemp Seed": "seed.hemp", "Jack O Lantern Angry": "jackolantern.angry", "Jack O Lantern Happy": "jackolantern.happy", "Wooden Ladder": "ladder.wooden.wall", "Land Mine": "trap.landmine", "Lantern": "lantern", "Code Lock": "lock.code", "Lock": "lock.key", "Pump Jack": "mining.pumpjack", "Mining Quarry": "mining.quarry", "Large Planter Box": "planter.large", "Small Planter Box": "planter.small", "Pookie Bear": "pookie.bear", "Pumpkin Seed": "seed.pumpkin", "Reactive Target": "target.reactive", "Repair Bench": "box.repair.bench", "Research Table": "research.table", "Salvaged Shelves": "shelves", "Metal horizontal embrasure": "shutter.metal.embrasure.a", "Metal Vertical embrasure": "shutter.metal.embrasure.b", "Wood Shutters": "shutter.wood.a", "Large Banner Hanging": "sign.hanging.banner.large", "Two Sided Hanging Sign": "sign.hanging", "Two Sided Ornate Hanging Sign": "sign.hanging.ornate", "Landscape Picture Frame": "sign.pictureframe.landscape", "Portrait Picture Frame": "sign.pictureframe.portrait", "Tall Picture Frame": "sign.pictureframe.tall", "XL Picture Frame": "sign.pictureframe.xl", "XXL Picture Frame": "sign.pictureframe.xxl", "Large Banner on pole": "sign.pole.banner.large", "Double Sign Post": "sign.post.double", "Single Sign Post": "sign.post.single", "One Sided Town Sign Post": "sign.post.town", "Two Sided Town Sign Post": "sign.post.town.roof", "Huge Wooden Sign": "sign.wooden.huge", "Large Wooden Sign": "sign.wooden.large", "Wooden Sign": "sign.wooden.medium", "Small Wooden Sign": "sign.wooden.small", "Sleeping Bag": "sleepingbag", "Small Oil Refinery": "small.oil.refinery", "Small Stash": "stash.small", "Wooden Floor Spikes": "spikes.floor", "SUPER Stocking": "stocking.large", "Small Stocking": "stocking.small", "Survival Fish Trap": "fishtrap.small", "High External Stone Wall": "wall.external.high.stone", "High External Wooden Wall": "wall.external.high", "Prison Cell Gate": "wall.frame.cell.gate", "Prison Cell Wall": "wall.frame.cell", "Chainlink Fence Gate": "wall.frame.fence.gate", "Chainlink Fence": "wall.frame.fence", "Shop Front": "wall.frame.shopfront", "Metal Window Bars": "wall.window.bars.metal", "Reinforced Window Bars": "wall.window.bars.toptier", "Wooden Window Bars": "wall.window.bars.wood", "Large Water Catcher": "water.catcher.large", "Small Water Catcher": "water.catcher.small", "Water Barrel": "water.barrel", "Water Purifier": "water.purifier", "wall": "assets/prefabs/building core/wall/wall.prefab", "foundation": "assets/prefabs/building core/foundation/foundation.prefab", "foundationtriangle": "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab", "floor": "assets/prefabs/building core/floor/floor.prefab" }, "distances": { "Auto Turret": 60.0, "Concrete Barricade": 60.0, "Metal Barricade": 60.0, "Sandbag Barricade": 60.0, "Stone Barricade": 60.0, "Wooden Barricade": 60.0, "Barbed Wooden Barricade": 60.0, "Snap Trap": 60.0, "Bed": 60.0, "Large Wood Box": 60.0, "Wood Storage Box": 60.0, "Camp Fire": 60.0, "Ceiling Light": 60.0, "Corn Seed": 60.0, "Sheet Metal Double Door": 60.0, "Armored Double Door": 60.0, "Wood Double Door": 60.0, "Sheet Metal Door": 60.0, "Armored Door": 60.0, "Wooden Door": 60.0, "A floor grill": 60.0, "Ladder Hatch": 60.0, "Furnace": 60.0, "Large Furnace": 60.0, "High External Stone Gate": 60.0, "High External Wooden Gate": 60.0, "Wind Turbine": 60.0, "Hemp Seed": 60.0, "Jack O Lantern Angry": 60.0, "Jack O Lantern Happy": 60.0, "Wooden Ladder": 60.0, "Land Mine": 60.0, "Lantern": 60.0, "Code Lock": 60.0, "Lock": 60.0, "Pump Jack": 60.0, "Mining Quarry": 60.0, "Large Planter Box": 60.0, "Small Planter Box": 60.0, "Pookie Bear": 60.0, "Pumpkin Seed": 60.0, "Reactive Target": 60.0, "Repair Bench": 60.0, "Research Table": 60.0, "Salvaged Shelves": 60.0, "Metal horizontal embrasure": 60.0, "Metal Vertical embrasure": 60.0, "Wood Shutters": 60.0, "Large Banner Hanging": 60.0, "Two Sided Hanging Sign": 60.0, "Two Sided Ornate Hanging Sign": 60.0, "Landscape Picture Frame": 60.0, "Portrait Picture Frame": 60.0, "Tall Picture Frame": 60.0, "XL Picture Frame": 60.0, "XXL Picture Frame": 60.0, "Large Banner on pole": 60.0, "Double Sign Post": 60.0, "Single Sign Post": 60.0, "One Sided Town Sign Post": 60.0, "Two Sided Town Sign Post": 60.0, "Huge Wooden Sign": 60.0, "Large Wooden Sign": 60.0, "Wooden Sign": 60.0, "Small Wooden Sign": 60.0, "Sleeping Bag": 60.0, "Small Oil Refinery": 60.0, "Small Stash": 60.0, "Wooden Floor Spikes": 60.0, "SUPER Stocking": 60.0, "Small Stocking": 60.0, "Survival Fish Trap": 60.0, "High External Stone Wall": 60.0, "High External Wooden Wall": 60.0, "Prison Cell Gate": 60.0, "Prison Cell Wall": 60.0, "Chainlink Fence Gate": 60.0, "Chainlink Fence": 60.0, "Shop Front": 60.0, "Metal Window Bars": 60.0, "Reinforced Window Bars": 60.0, "Wooden Window Bars": 60.0, "Large Water Catcher": 60.0, "Small Water Catcher": 60.0, "Water Barrel": 60.0, "Water Purifier": 60.0, "building": 60.0, "wall": 60.0, "foundation": 60.0, "foundationtriangle": 60.0, "floor": 60.0 }, "permissions": { "removecommand": "object.remove", "countcommand": "object.count", "deployablelist": "object.deployable" }, "count_message": "There are {count} {entity}s outside of cupboard range.", "admin_removing": "Admin is removing all {entity} outside of cupboard range.", "admin_removed": "Admin has removed {count} {entity}s from the map.", "timer_removing": "The admin will remove all {entity}s outside cupboard area in {time} seconds.", "prefix": "[<color=#ffbf00>Object Remover</color>]" } }
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Is there a way to delete them regaurdless of if there in TC or not?
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Maybe try to put zero at distance or 0,1 should work and remove all